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What would you do if you had to create a water pool and someone jumping into the water and diving?. Do you think it´s even possible to fill a whole swimming pool with particles and then throw an animated mesh (the person, in this case) to get decent splashes and water dynamics?
Is there a feasible approach to get that kind of stuff, apart from the proprietary system of scanline.de?
reminds me of a sequence in "hollow man"
i think there was an article how they did it (i know it was cg because they used a customized version of bmrt for it)
Well we also tried to do a job with an ice. No way to get what we wanted. At last we did it using a ffd spacewarp and an animated mesh with morphtargets.
if we had known , we would have saved days of work.
well.
for a pool, you´d rather use realwave...
and whats about those implicit surface thing from scannline ? would like to put my hands on it..
sure its intuitive fast easy to learn .... he he..
and whats about those implicit surface thing from scannline ? would like to put my hands on it..
sure its intuitive fast easy to learn .... he he..
Tom
You cannot put your hands over it. No public beta or demo, it´s just an internal tool. I got puzzled at the moment, because it seemed likely to go public sooner or later. I asked and was rejected
afaik you cant license flowline...but instead you hire their crew to do it....but which post house would invite theit competitors ? And what does that say about "usability" ? :P
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