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  • #16
    i have a saying :
    life is hard.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #17
      or in the case of realflow - resistance is futile...

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      • #18
        What would you do if you had to create a water pool and someone jumping into the water and diving?. Do you think it´s even possible to fill a whole swimming pool with particles and then throw an animated mesh (the person, in this case) to get decent splashes and water dynamics?

        Is there a feasible approach to get that kind of stuff, apart from the proprietary system of scanline.de?
        My Youtube VFX Channel - http://www.youtube.com/panthon
        Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
        Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

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        • #19
          reminds me of a sequence in "hollow man"
          i think there was an article how they did it (i know it was cg because they used a customized version of bmrt for it)

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          • #20
            No idea if Realflow would fit this task.

            i dont think so, even when its only water.

            Well we also tried to do a job with an ice. No way to get what we wanted. At last we did it using a ffd spacewarp and an animated mesh with morphtargets.

            if we had known , we would have saved days of work.

            well.

            for a pool, you´d rather use realwave...

            and whats about those implicit surface thing from scannline ? would like to put my hands on it..


            sure its intuitive fast easy to learn .... he he..

            Tom

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            • #21
              Originally posted by tom schuelke

              and whats about those implicit surface thing from scannline ? would like to put my hands on it..


              sure its intuitive fast easy to learn .... he he..

              Tom
              You cannot put your hands over it. No public beta or demo, it´s just an internal tool. I got puzzled at the moment, because it seemed likely to go public sooner or later. I asked and was rejected
              My Youtube VFX Channel - http://www.youtube.com/panthon
              Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
              Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

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              • #22
                The last shot of that looks great tom.

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                • #23
                  afaik you cant license flowline...but instead you hire their crew to do it....but which post house would invite theit competitors ? And what does that say about "usability" ? :P

                  Thorsten

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                  • #24
                    yea, theres a BIG difference between software stable enough that 'WE' can figure it out and software stable enough that 'EVERYONE' can figure it out.

                    the we and everyone being the figurative authors pov.

                    but yea, water sim public software hasn't gone very far considering the very steady research thats been going on the past few years in papers
                    Dave Buchhofer. // Vsaiwrk

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