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  • Shipwreck

    Here's the as-found part of a 3500 year-old Greek shipwreck I had to reconstruct:



    No GI, just a VRay domelight.

    Composited in After Effects.

    VRay Fur does a pretty good eelgrass imitation, eh?[/img]
    - Geoff

  • #2
    nice work!
    How many composited layers is it?
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

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    • #3
      i love it to be honest

      ---------------------------------------------------
      MSN addresses are not for newbies or warez users to contact the pros and bug them with
      stupid questions the forum can answer.

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      • #4
        Thanks!

        There are only three layers: model layer, particle layer, and a light-streaks layer -plus an adjustment layer on top of it all with film grain applied. Most of the fog was the 3D AE effect, though some of it is on the model layer. The DOF was done in AE as well.
        - Geoff

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        • #5
          thanks for that geoff, the particles really set this image off, especially the slight DOF of the particles in the foreground
          Chris Jackson
          Shiftmedia
          www.shiftmedia.sydney

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          • #6
            yeah very well done.. the DOF and grain combined have a great affect and achieving that underwater feel.

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            • #7
              Nice work!

              What a fun job to do, what sort of data did you have to work with?
              Eric Boer
              Dev

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              • #8
                RErender,

                No great data unfortunately.

                You can't see it at all here, but for the ship I had some supposedly accurate drawings of each individual rib and plank of the boat, but those didn't necessarily fit well onto the plan drawing I was given of the as-excavated ship.

                For the amphorae pile (there were 400 amphorae total) I was given cross-section drawings of two different types. For placing them on and around the wreck I was just given three plan drawings of three different excavation layers. I had only those top-down drawings to go by for "breaking" them and sizing them. Unfortunately they didn't necessarily settle onto the wreck or onto each other as was indicated in those plans so I think there's probably a lot of sediment info missing.

                The as-found image here, I was simply given a B&W photograph and told to make it look like that, with sediment heaped onto the wreck and eelgrass on top of everything. I quickly discovered that the VRay fur does eelgrass quite well without much coaxing.

                Hey, does anyone know if VRay fur can react to wind? I may have to animate this monstrocity some day (109 Mb file, 2 million poly's).
                - Geoff

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                • #9
                  i was discussing that the other day with jacks. i dont think the vray fur can animate like how grass or eelgrass would. its a crying shame that the people who did grass-o-matic never released a version outside of max4. it was one of the best grass plugins i know due to its ease of use and its wind animation properties.

                  ---------------------------------------------------
                  MSN addresses are not for newbies or warez users to contact the pros and bug them with
                  stupid questions the forum can answer.

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                  • #10
                    word to that elf.
                    Chris Jackson
                    Shiftmedia
                    www.shiftmedia.sydney

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                    • #11
                      Originally posted by Da_elf
                      i was discussing that the other day with jacks. i dont think the vray fur can animate like how grass or eelgrass would. its a crying shame that the people who did grass-o-matic never released a version outside of max4. it was one of the best grass plugins i know due to its ease of use and its wind animation properties.
                      hmmm, maybe if the bend value or direction could be controled by an animated bitmap or noise or something.
                      Eric Boer
                      Dev

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                      • #12
                        bring back grass o matic!
                        Chris Jackson
                        Shiftmedia
                        www.shiftmedia.sydney

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                        • #13
                          Yes too, we want grass o matic again, good old plugin!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                          =:-/
                          Laurent

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                          • #14
                            well done! however I have a coment, that is the image looks more like its in nuclear winter then under water. I think so blur and more volumetrics, and perhaps some caustics would do the trick.
                            Dmitry Vinnik
                            Silhouette Images Inc.
                            ShowReel:
                            https://www.youtube.com/watch?v=qxSJlvSwAhA
                            https://www.linkedin.com/in/dmitry-v...-identity-name

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                            • #15
                              hum...
                              i think it really depends of where, or in wich ocean....i used to dive here in the tip of the europe an in the freeezin cold atlantic...
                              and for me it looks very convincing...just i think the areas near the sand shoud really be mre dusty in some areas than in others and it laks some stronger ray lights and volumetrics..
                              ...oh...and yeah i think the shipwreck material would need some urgent heavy deteoration...the corners are too sharp, no holes and uniform mapping....hum....need to fix those!
                              Nuno de Castro

                              www.ene-digital.com
                              nuno@ene-digital.com
                              00351 917593145

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