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Very nice work. The only problem my eyes have with it is the reflection on the greenish rectangular element. The reflection appears to be flat, despite the fact that there's a corner, and the two surfaces should be reflecting very different things.
Could be I'm reading it wrong. Other that that, perfect.
You're using a screen-mapped bitmap as your environment (for the background), so the reflection on the glass is just letting that bleed through because there's no 3D to reflect it. Make a custom spherical reflection map and add it to the glass mat's environment slot and it'll be dope!
I'd increase the reflections on the clear glazing too -- it almost reads as though there isn't glass at all on those top floors.
Nice job. I agree with all of the comments above but I'm also wondering what the shadow is on the lower left of the building. I assume it's supposed to be from a neighboring building but this shadow doesn't appear the the adjacent roofs.
www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
I was trying to get the shadows from the adjacent building, but I only had a couple of hours to get this job done, so i couldn't have that many previews before the final render, this was almost a first setup and final render.
Not an excuse, but I usually don't get more than a day to work on images like this one. Besides, that means money in less time, hehe!
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