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awesome work as usual, can i ask what kind of pc / renderfarm you got and whats the average time for a rendering like this ? the cactus is a bit dark...
Brilliant as ever Zuliban, great to see you posting here again.
My only comment for improvement is on the last image. The concrete panels look great, and I love the reflection, but there are some visible seams and some wierd circles in your texture map. Other than that, I love it!
great work, exept 2 things that botherd me:
1 - a lot of images seem to have issues with aa.
2 - most of the images have noise. If thats acceptable by the client thats fine, but imo the noise is a bit too much.
hey thx guys
DaForce- yes got sick of it those guys just say lies they even booted me from beta team whitout even saying a word .
r.saracini- most of them are whit vray dof others i use dof in photshop
Olli96- i use only a dual xeon3,4 2gb ram and its slow imo i want more
Dynedain- thank you for critic
Morbid Angel - thx those 2 things ur right ill take note and improve these in next renders
deneb26 - i believe to get the best from a image is good to study a bit photgraphy tho i only use 1 light always ,not like vraypanels on windows(give very fake effect) and on ambient always try to use lot of colors and over the range HDR
In the 3rd Hamburg House image(31hf):
How did you get the soft sun shadows on the left screens AND the soft cast shadows on the right screen ? Certainly when you did this in one pass !! If you used caustics what were the rendertimes ?
I know you're going to be inundated with questions on how you did each image, so I may as well get mine in now!
I'd be really interested to hear more about the lighting of the BMW 1 Series - There's something about the front end that has a much more photorealistic quality than 99.9% of car renders you see online.
How did you go about lighting the scene? Any tips would be much appreciated.
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