Hi,
First of, which viewpoint do you think is the best, 1 or 2. I like 1 the most, but 2 tells you alot more about the design, so I recon its mood versus info. Don't judge the lighting just the view angle.
Secondly, I don't know why I struggle so with textures in Max, obviously a user lack of skill , but in MicroStation, the other program I use I don't have any problems. Look at the lack of detail in the red circled gable end view 1. Then look at the close-up capture of what it looks like in the view port. It would seem to me that it shoud look more detailed in the rendering. Advice please.
Lastly, still on texturing, say I would like to apply this same texture to the other gable ends, do I have to create a copy of the texture in the material library and rename it and rework the tiling numbers as the gable ends differ in size or is there another way?
Thanks
First of, which viewpoint do you think is the best, 1 or 2. I like 1 the most, but 2 tells you alot more about the design, so I recon its mood versus info. Don't judge the lighting just the view angle.
Secondly, I don't know why I struggle so with textures in Max, obviously a user lack of skill , but in MicroStation, the other program I use I don't have any problems. Look at the lack of detail in the red circled gable end view 1. Then look at the close-up capture of what it looks like in the view port. It would seem to me that it shoud look more detailed in the rendering. Advice please.
Lastly, still on texturing, say I would like to apply this same texture to the other gable ends, do I have to create a copy of the texture in the material library and rename it and rework the tiling numbers as the gable ends differ in size or is there another way?
Thanks
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