probabaly just upload it to rapidshare.de
Announcement
Collapse
No announcement yet.
Aerial Animation
Collapse
X
-
Eric,
From an aerial perspective like this I recommend you create a grass material that is more varied. It appearance of the grass doesn't have to scale accurate from this distance. I tend to just scale my UVW map up.
When the camera then moves closer, change the UVW map smaller so that it's now the correct scale. Like Percy said, don't worry about displacement. You're better off using render power for the trees. We created an animation of a Winery a while ago. Same as everyone else, Onyx vines that were proxied with over a 1 billion polys. Worked an absolute tree. Forget RPC.
SunnyC
ivolve
Comment
Comment