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  • Residential Exterior

    Hi All,

    First time post on this forum since coughing up for Vray Advanced, so I thought I'd share my latest work. Any comments most welcome.



  • #2
    Looking good,
    I would suggest that yuou add some displacement (Vray Displacment) to the tiles also maybe reduce the blur value on the bitmap you are using for the tiles, Same goes for the brick but I suggest you check the scale of the brick mapping it look a tad too small (I could be wrong)
    Is the car at correct scale? again look very small,
    hope that helps
    Tom
    Accept that some days you are the pigeon, and some days you are the statue.

    Comment


    • #3
      Originally posted by tom182
      heck the scale of the brick mapping it look a tad too small (I could be wrong)
      Is the car at correct scale?
      either i ve lost my glasses or there s a major scale mess up there!
      Nuno de Castro

      www.ene-digital.com
      nuno@ene-digital.com
      00351 917593145

      Comment


      • #4
        looking good, apart from the brick scale its good.

        Dont show Chris Nichols this image he hates the camera correction, he calls it perspective destruction! maybe if you reduced the value of the camera correction modifier a touch it will look a little less forced
        Chris Jackson
        Shiftmedia
        www.shiftmedia.sydney

        Comment


        • #5
          Thanks for the comments,

          The brickwork has been carefully scaled - I've noticed that brickwork tends to look a little small if it's correct, I guess the brian has it's own conception of the scale of things that does not always correspond to reality.

          The car is RPC so is at the correct scale, however there is a steep bank from the back of the footpath to the building which is not very obvious, that could be the case of the out of scale feel.

          As for the blur value for the bit maps, thanks for the tip - I'll look into this.

          Comment


          • #6
            The car is RPC so is at the correct scale,
            what units are you using? the car is pretty much in line with the Tower/ front end of the building but its scale looks as if it is at the rear of the building. (create box of length, width and height to the same as a 3 Series, blueprints allover the web)


            what is the width & height of the window of attached image can you give me a measurement in cm? Post a render of that window (straight on view) and some of the sourrounding brick, that way we can measure the brick and see if its correct as I am not that convinced. However it appears closer to being correct than the car.

            Either you are 100% right and I'm loosing it (whatever I had to loose) or the scales are arseways.
            cheers,
            Tom
            Accept that some days you are the pigeon, and some days you are the statue.

            Comment


            • #7
              Originally posted by tct70
              The car is RPC so is at the correct scale
              i honestly don t think so!
              Nuno de Castro

              www.ene-digital.com
              nuno@ene-digital.com
              00351 917593145

              Comment


              • #8
                Tom,

                First image illustrates the bricwork map, second image locates the car. I know the car looks odd in the image but I don't know what to do as it is the correct size.




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                • #9
                  yeah,.. the brik looks good....
                  still the car is confusing my brain....what kind of lenses r u using in that camera? i think its the prespective and the camera correction that r producing this "mind mistake"
                  Nuno de Castro

                  www.ene-digital.com
                  nuno@ene-digital.com
                  00351 917593145

                  Comment


                  • #10
                    Bricks are fine alright (uk bricks are typically about 200-220mm in lenght) so no worries there. If you add disp or lower the blur you should be able to see the actual brick stand out more than the bonding so the bricks will look more individual> hence they will be more defined than in the original pic. Are you using a texture map for brick or are the procedural?

                    Damm that car, it has to be a camera issue, as the shown from your top view the car is midway down the building which I believe it would not even be in the original pic (provided you didnt move it )

                    (if its bugging you, you could always strip down the scene to just the camera, 1 light, and 2 boxes representing the building and car and upload it so we could resolve it)

                    Tom
                    Accept that some days you are the pigeon, and some days you are the statue.

                    Comment


                    • #11
                      Damm that car, it has to be a camera issue, as the shown from your top view the car is midway down the building which I believe it would not even be in the original pic (provided you didnt move it Wink )
                      Tom , you are confused because of the perspective.
                      In the render it seems that the road and the fron face of the building are parallel, (because of the low camera), but they are not.

                      Best regards,
                      nikki Candelero
                      .:: FREE Your MINDs, LIVE Your IDEAS ::.

                      Comment


                      • #12
                        I know what you mean but wouldnt the angle between road and building would be greater for the car to appear that small?
                        Accept that some days you are the pigeon, and some days you are the statue.

                        Comment


                        • #13
                          Originally posted by tom182
                          I know what you mean but wouldnt the angle between road and building would be greater for the car to appear that small?
                          I think the angle in this case has nothing to do with the size of the car, as the size only depends on the the ZOOM index of the car intself and how it comes into the camera view.

                          Imagine that the car is rotating on a platform but stays at one and the same X, Y coordinates, just it rotates along its Z axis. and the perpendicular axis to the car's Z one is the road. No matter what angled that ROAD (axis) will make with the axis of the building - the car is still rotating on its PIVOT.
                          And if you agree with that, now imagine the CAR is just a CUBE with equal sides, so keeping the rotation wouldn't have to change the size of it, right.

                          So only the distance of the cube to the camera will affect the size it - the zoom index of the object concerning the camera.

                          I hope that wasn't writen too complicated.

                          Best regards,
                          nikki Candelero
                          .:: FREE Your MINDs, LIVE Your IDEAS ::.

                          Comment


                          • #14
                            Another item that's probably not helping is that the building looks to be about several feet up from the road (it's hard to see but it's there). The grass area looks flat so you want to compare the car to the end of the building, but if you align it to the middle of the building like the plan the scale seems much better.
                            www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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