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Vray Sun 'n Sky animation using LWF

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  • #16
    thats nice. Have to try that. did you animate anything else aside from the sun movement. turbidity or ozon?
    Daniel Westlund

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    • #17
      plastic_:
      Really, hmmm I always thought it worked fairly fine in normal workflow. Maybe after playing with some of the turbidy settings. My previous LWF attempts were always washed out.
      Mind you I am using the Vray Physical Camera in this render which i forgot to mention and I think thats helping a GREAT deal. Tried it with a normal camera and well the scene was far to bright. Had to lower the MP's alot.

      Sawyer:
      I think im away that week

      jow:
      Mostly default, but changed the sun intensity to 0.035 and the sun intensity (in the vraysky rollout) to 0.05.
      And I cant remember why I had those different. LOL
      Using a normal camera that may very well wash the scene out totally. But i was using a VrayPhysicalCamera setup to mimic the Maxwell one. Which allowed the light to be kept under control.
      Its certainly interesting to play with.. give it a shot

      roppin:
      For that render it was just the sun animating. I did give a thought to animating the other parts but the end result seemed good enough for what I wanted to I left it as is.

      Thanks for all your comments lads

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      • #18
        no comment from me.....
        Chris Jackson
        Shiftmedia
        www.shiftmedia.sydney

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        • #19
          Thanks dude

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          • #20
            @ DaForce

            Leave the Sun intesity by default 1.0.
            And play with the camera parameters, ISO, Shutters, F.numbers to get the needed lighting correct - AND THE MOST IMP - is check on the <Exposure> check-box, otherwise you'll get blown away.

            Best regards,
            nikki Candelero
            .:: FREE Your MINDs, LIVE Your IDEAS ::.

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            • #21
              leave it at 1.0

              eek... thats crazy talk.. lol

              hehe ok will try that when i get home.
              So does that mean that the default camera settings ATM the wildly out of whack?

              Yeah exposure is already ticked

              oh is it possible to do a spherical (360) render with the vrayphysicalcamera? i couldnt get it to work in tests.

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              • #22
                Originally posted by DaForce
                oh is it possible to do a spherical (360) render with the vrayphysicalcamera? i couldnt get it to work in tests.
                I suppose that won't be possible.

                Best regards,
                nikki Candelero
                .:: FREE Your MINDs, LIVE Your IDEAS ::.

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                • #23
                  I suppose your right

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                  • #24
                    Originally posted by DaForce
                    leave it at 1.0

                    eek... thats crazy talk.. lol

                    hehe ok will try that when i get home.
                    So does that mean that the default camera settings ATM the wildly out of whack?
                    Good settings for daylight scenes would be shutter speed 200, ISO 100 and f-stop around 8 or 9. These are not default though. I suppose this where some presets would come in handy.

                    oh is it possible to do a spherical (360) render with the vrayphysicalcamera? i couldnt get it to work in tests.
                    Nope, because technically you can't do that with a regular photo camera either. In that case, you'd need a standard camera in spherical mode.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

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                    • #25
                      DaForce, that's wicked!
                      Needs more cowbell

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                      • #26
                        nice job man... nice one.
                        Dominique Laksmana

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                        • #27
                          Vlado:
                          Thanks for the tips man, thats basically what I came up with after tinkering last night. Almost spot on to what you suggest
                          Yeah i was going to suggest some presets. For sunny conditions, for cloudy conditions..etc..etc.. would be REALLY handy. Although i assume they would only be relevant if your using sun/sky hey.

                          And i assume things like the shutter speed, f-stop and focal distance have an effect on the moblur and DOF such as a normal camera would?

                          Yeah thats what i figured but if you change back to a standard camera you need to drop the sun/sky intensity ALOT.. hehe no biggie I guess tho.

                          olitech & dominiquelaksmana:
                          Thanks guys glad you liked it.

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                          • #28
                            just an info, where is supposed to be the shutter speed control for the physical camera? In my rollout (1.49.21) there is no field with that name.

                            thanx

                            a.
                            Alessandro

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                            • #29
                              Originally posted by DaForce
                              And i assume things like the shutter speed, f-stop and focal distance have an effect on the moblur and DOF such as a normal camera would?
                              Exactly ! they do have effect on the DOF and MB, as in real life cameras.


                              Best regards,
                              nikki Candelero
                              .:: FREE Your MINDs, LIVE Your IDEAS ::.

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                              • #30
                                zeronove:
                                It was not included until the VERY latest builds AFAIK

                                Candelero:
                                Excellent, excellent, just as I thought
                                Thanks mate!

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