This is a recent project used to display a possible lighting scenario for a drive lane in a commercial parking lot.
I had to send the renderings at night so that I wouldn't tie up our nodes all day long. This render was timing out over backburner(over 600 minutes) and using too much RAM for most of our coumputers to render it. I had to use small buckets(16x16) and low irr and lc settings. I think most of the issue is that I am using custom web photometric lights(my first venture into photometric lighing) and there are quite a few of them in this scene. I had vray area shadows on all of them, and it looked great, but it was taking far too long to render.
I had to send the renderings at night so that I wouldn't tie up our nodes all day long. This render was timing out over backburner(over 600 minutes) and using too much RAM for most of our coumputers to render it. I had to use small buckets(16x16) and low irr and lc settings. I think most of the issue is that I am using custom web photometric lights(my first venture into photometric lighing) and there are quite a few of them in this scene. I had vray area shadows on all of them, and it looked great, but it was taking far too long to render.
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