I'm having some problems with this interior of an animation. Considering this is only 400x320 (the actual will be 720x546), it took 45 min to render....including the LC and IR Map calc. There are many lights in the scene. This is just the waiting room leading into an overlook of the main working space. In this area I'm using two types of lights....(1) a sphere vray light for the larger lights (which are solatubes) and a standard spot for the other spots with a shadow map shadow. I wanted to use a vray shadow, but there was too much noise. Increasing subdivisions would have made the rendering even slower. The problem, as you can see, is the seen is way too dark...not enough light bounce. There is too much contrast between the lit and not lit areas of the spots. Right now for tests I am using low IR map settings with hemispheric subdiv at 30. I'm also using linear color mapping of 2,0 and 2,0. Any suggestions how I can get more light bouncing around? Do I need to add a filler light? As for using many lights (vray lights) in an animation, any suggestions on settings to reduce render times? The plan has many offices surrounding an oval working space. In each office I have a vray light plane to illuminate. I never enter these spaces though. Should I maybe not use a vray light to illuminate these spaces? As for the lighting...I am testing now adjusting the vray properties of the walls, pavement, and ceiling. Maybe this will help. thanks for any suggestions!
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