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Just one thing stands out to me. It looks like you've made your kitchen unit doors out of chamfer boxes. If you want to stop them looking slightly bowed out, convert them to editable meshes remove all smoothing groups. Unless they are supposed to be slightly convex.
looking really great. Especially like the first one ! and that is because of the black frame, it just finishes the shot. Get it over to all of the renders.
Cheers guys, and thanks to everyone on the forum for all the help, its a great lil community
timmatron, Reinhard Colour mapping, saved out at 2.2 gamma then a lil bit of Colour correction.
Dan, Yeah know what you mean, its probably not meant to be convex but i like how it warps the reflection.
Nikki, Thanks man Good idea! The frames there to cover the cut-out in the wall but i like your thinking..
Clifton, there's 7 different steel mats but there basiclly the same colour with different reflection glossiness.
R.G.B 55
Reflect slot- falloff map Perpendicular/Parallel
reflection glossy from 0.85 to 1
Anisotropy -0.5
Then just UV map acordingly....
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