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  • Material test

    Just playing with materials:


  • #2
    Very nice.

    Great pot material, how did you do it?

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    • #3
      looks good sawyer, i think you need something in the environment to bring out some subtle reflections
      Chris Jackson
      Shiftmedia
      www.shiftmedia.sydney

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      • #4
        just a general question - how on earth do all you guys have time to 'play' with anything????
        Kind Regards,
        Richard Birket
        ----------------------------------->
        http://www.blinkimage.com

        ----------------------------------->

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        • #5
          Originally posted by tricky
          just a general question - how on earth do all you guys have time to 'play' with anything????
          'cause they are DAMN fast when working, so they have lots of spare time (usually it comes vs WIFE's time ).

          Pot is great!

          Best regards,
          nikki Candelero
          .:: FREE Your MINDs, LIVE Your IDEAS ::.

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          • #6
            Originally posted by Candelero
            Pot is great!
            second that!
            This signature is only a temporary solution

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            • #7
              (usually it comes vs WIFE's time ).
              ...and soon to be 'new baby's time in my case!
              Kind Regards,
              Richard Birket
              ----------------------------------->
              http://www.blinkimage.com

              ----------------------------------->

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              • #8
                'cause they are DAMN fast when working, so they have lots of spare time (usually it comes vs WIFE's time ).
                Exactly Nikki

                Great mtl indeed.
                =:-/
                Laurent

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                • #9
                  I was gone to LALA for a few days for a friends wedding. First real bachelor party I had ever been to (didnt have one for my wedding).
                  Anyway This was an incredible complex (for me, remember I aint that bright) material. the bump map was a noise gradient made in cs2 I put on a decal (blend material) and had the UVW map aligned with a displacement map set to negative values. Then the main brown color was a blend with a gradient map. So it was a blend material within a blend (with a multi sub object for the interior part). I did cheat and detached the interior part because I could not get the displacement to not affect those faces. I will post settings (a bit clearer than my ramblings) in a few.

                  As for why I have time... trade secret

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                  • #10
                    sweet, yeah it needs to be on a table...

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