Hullo!
It's been awhile since I posted, so here I am still on that project of mine. Just wanted to share the latest test and get some input, that sort of stuff.
I've been tweaking this one for weeks, trying to get a nice result with HairFX's atmospheric render effect (non-geometry) in VRay, and this is where I'm at. It renders pretty quick, and I'm glad to report the HairFX shader on a std material works pretty nicely with VRay. The whole reason for this test was because I liked the anisotropic highlights and translucency effects in the HairFX shader.
OK, enough words, on to the pics and movie:
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A little post in PS, maybe I shouldn't have. The movie file is direct from render. That crap under her jaw is my crap mud shader that I'll need to work on more.
Movie: http://www.collective-expressions.co...r/hairtest.mov
Of course, the big drawback is no GI, and no area lights since the hair can only use shadow maps. So I guess my light setup for this character will have to be old school. Thoughts, comments, critique? How's my homebrew fastSSS skin looking? :P
It's been awhile since I posted, so here I am still on that project of mine. Just wanted to share the latest test and get some input, that sort of stuff.
I've been tweaking this one for weeks, trying to get a nice result with HairFX's atmospheric render effect (non-geometry) in VRay, and this is where I'm at. It renders pretty quick, and I'm glad to report the HairFX shader on a std material works pretty nicely with VRay. The whole reason for this test was because I liked the anisotropic highlights and translucency effects in the HairFX shader.
OK, enough words, on to the pics and movie:

A little post in PS, maybe I shouldn't have. The movie file is direct from render. That crap under her jaw is my crap mud shader that I'll need to work on more.
Movie: http://www.collective-expressions.co...r/hairtest.mov
Of course, the big drawback is no GI, and no area lights since the hair can only use shadow maps. So I guess my light setup for this character will have to be old school. Thoughts, comments, critique? How's my homebrew fastSSS skin looking? :P
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