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Very, very nice. Great contrasting tones (warm/cool) and good feeling of indoor vs. outdoor lighting. I still don't get the table at the lower left though.
David
www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
hey guys.
Thanks for the feedback and all the positive comments.
...and for those of you who asked...the 2nd image is a render
Some replies and then a wire:
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geoff: yeah, I'm not happy with the sofa now that you pointed it out.
The crease is a little "artificial" and the shader is not quite right yet. I'll probably replace it in the next version. Thanks
mcvltd: thanks, but there are some much more impressive work from other vray users, many on this forum in fact.
marcoos: I'm not sure the table should be casting a shadow, should it? The interior lights don't quite reach the table so it is mainly lit by the env light. Any shadow would be very soft. You'll see the same is true of the chairs on the far left...they don't cast any shadows either!!!
olitech: Thanks. I have been planning another tut for a night scene with int/ext - which can be tricky to light - but was going to wait until 1.5 came out. I guess it is not so critical for 1.5 to be released as I'm sure the process would be the same. In fact, the way I approach all my lighting is the same as I have outlined in the previous Study Hall tut, and that tut was written for vray 1.09. So the approach would be the same... hmmmm so that means now I have to stop procrastinating for 1.5 to be released and just get in and do it. OK no more excuses...I'll get started....ummmm...soooooon
tom182: hi Tom. hehehehe...the building hasn't moved!! nor has the city!!!! The first image was used as a temp placeholder for the BG so that I can do my lighting. It's nearly impossible to start your lighting without a photo reference - so that is generally the first thing I add.
And then once the actual view photo comes through, I drop it in...
dlparisi: hi David. Thanks...what don't you get about that table? is it the lack of shadow Marccos mentioned earlier?
tdarcy: thanks mate. Actually the balcony hasn't been lowered at all...they just wanted to add a 90mm hob between int and balcony.
DaForce: hey, thanks...as mentioned earlier...tut will be coming when I get time to scratch...
And for those interested, the render took 12mins on an Athlon 4200+ dualcore with 2Gb RAM. Original render size was 1400 x 700px.
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Thanks again to all those who left feedback.
i think the table should have some sort of shadow, the legs at least, considering how much shadow there is on the other two bits of foreground furniture.
The interior lights seem to reach even beyond the table to the window mullions as they cast shadows.
Absolutely stunning. Has a very life-like organic feeling to it.
I'm also inclined to disagree about the outside table needing to cast any shadows, as the area around it is allready flooded with blue environment light.
The only thing bothering me, is the lens (linear perspective), which is also what gave it away as a 3d image and not a photo. A curved lens would make this image flawless.
vaslavo: not really any tricks. the environment light is just a solid blue colour - R102.G117.B234 - Multiplier = 1.5. I was using Exponential colour mapping. For the reflection of the city in the glass, I used a simple trick of mixing the bg photo with the same photo at RGB Level=15. I used a mask to mix between the 2, with the bright areas of the photo showing the blown out values. It's a "cheap" HDR trick but seems to work OK for reflections in glass when you don't have the multiple exposures to make a hdr.
trixian: Hi Christian. Thanks for the compliment. Regarding the outside table, I tend to agree with you - the render is correct. It shouldn't have defined shadows there...I think there is shadowing, but it's very diffused and soft. The curved lens idea is an interesting one. Not sure the client would have bought it, but I might give it a go anyway just for fun.
Thanks for your comments.
I notice you have a large panel light at the window, have you excluded items from this light as you have the shadows being cast correctly from the other direction.
Thanks guys.
Steve, the VRay light at the opening is there to help push a little more environment light into the apartment. As it is a VRaylight, you can't turn off Shadow Casting. However, because it is a low level fill light, the shadows aren't too obvious, and the brighter artificial lights cast more dominant shadows.
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