Hey Everybody
Here is a lighting test for a cabin scene
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I am hoping to receive some feedback as to what you guys think. My goal is to achieve natural feeling for the lighting. I wish for the house to look like a real (i.e. full scale) house rather than a doll house. I know that there are some modeling details that would have to be added for achieve a real feeling for the overall scene. For example, a real roof would have its shingles slightly overlapping the roof's sheathing layer. Additionally, some grass/landscaping and improved materials would have to be added. All C&C welcome as well as any advice since I am still new to VRay. BTW, the scene is illuminated with only a VRay dome light + HDRI. Additionally, there has been no post processing to these renderings.
Edit
I am also aware of the smoothing issue with the logs. Since this is only a scene for only testing lighting, I decided not to address the lack of tessellation by my architectural modeler.
Thanks
Marcus
Here is a lighting test for a cabin scene


I am hoping to receive some feedback as to what you guys think. My goal is to achieve natural feeling for the lighting. I wish for the house to look like a real (i.e. full scale) house rather than a doll house. I know that there are some modeling details that would have to be added for achieve a real feeling for the overall scene. For example, a real roof would have its shingles slightly overlapping the roof's sheathing layer. Additionally, some grass/landscaping and improved materials would have to be added. All C&C welcome as well as any advice since I am still new to VRay. BTW, the scene is illuminated with only a VRay dome light + HDRI. Additionally, there has been no post processing to these renderings.
Edit
I am also aware of the smoothing issue with the logs. Since this is only a scene for only testing lighting, I decided not to address the lack of tessellation by my architectural modeler.
Thanks
Marcus
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