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  • C&C wanted - apartments & houses

    I'm about to submit these images to a client, but to be honest i'm really not feeling them - so who better to ask for support than the beautiful people of the vray forum? Particuarly the 'morning' shot - the building in the background i hate, but they want it in there so there isn't much i can do.

    I'd love some C&C about how to improve these, and get them looking like the rest of the great work on this forum.

    Any help and comments are appreciated.... I particuarly think the interior shot needs to change, but i'm just not sure how - for one thing the angle is really wide and extreme, but this is the angle that has been 'finalised' as it shows the most of a very small lounge and kitchen.










    (i know the woman on the terrace is floating - this has been changed...)

  • #2
    Something about the background vs. the lighting in the first image is off. It looks as if the sun may lower than the top of the building which makes the shadows no where near correct. I may be wrong about that though. One the nighttime external image I think the gal in the doorway is way to big (or maybe jus too close to the glass) and definitely has some junk in the trunk LOL

    On the interior there are some artifacts around the edges of glass on the left window. Everthing is a bit washed out as well. It is really bright and the background is far to overcast looking for it to be that bright. It is hard to distinguish that picture wire and other small details due to this.

    My favorite image is definitely the 3rd one, except for the mannequin in the upper window LOL Poses like that are just very distracting unless doing an interior shot of a department store.

    Just my 2 cents, and commenting is easy for someone who has never posted in this forum

    John

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    • #3
      hi

      The renders are good on the whole - nce and clean and few artifacts - this is a great start. Your main problem is matching which you could perhaps tweak.

      Ill run thru the images in turn:

      image - 1

      In this shot I would lose the highlighted glare on the paving in the foreground, and keep the lighting even - sunlightrays are near parallel and this is distracting. Following this just boost the levels in the sky so it starts to burn out and it should look better.

      image - 2

      Here the background photo has a different colour balance then your render. Adjust the layer in PShop with your eyes squinted, and move the colour balnce towards yellow until it looks right.

      image - 3

      This is nice - as a personal touch Id boost ambient light a bit (make it purply/blue), and use a blue/purple sky. Also scale down the girl.

      image - 4

      nice again. You may want to find a different figure to use - perhaps inside the room. Be bold! and remember to omit your glazing from the Gi calc when rendering.

      All the best!
      Immersive media - design and production
      http://www.felixdodd.com/
      https://www.linkedin.com/in/felixdodd/

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      • #4
        good coments so for, as foe me i would say to watch for thos soplaner faces , ie those black splotches on edge of glass in last images and you exterior paving is too shinny
        ONLY TRUST A COMPUTER YOU CAN THROUGHT OUT A WINDOW

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        • #5
          many thanks for all the comments and feedback.

          Special thanks to deflix - i had a web browser open with your comments and just went through all your changes..... also, this is quite near to you - white chapel. (London).

          One thing - about sun rays being completely parallel; yes this is true, but i liked the way that the sun hit the paving. I noticed this effect out of my window whilst driving the other day, and there was some definite falloff - meaning that the way the light reflected wasn't linear or parallel, so i wanted to keep this effect, although i have toned it down a little bit.

          I still don't think they are the best images i've ever done, but the client likes them so all is well.

          momentum and jmartin - thanks for your comments; blasted co-planar faces.... sometimes they are hard to spot and can be mistaken for poor AA.




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          • #6
            Very Nice Renderings!
            Mike Henry
            http://mhenry.cgsociety.org/gallery/

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            • #7
              I agree, they look quite good to me as well. I cant think of much else you could do other than experiment with some different sun positions for a more dramatic effect.

              Another idea after just looking at soluto's recent post is to have the sun passing through leaves of a tree which cast shadows on the building - just to add a bit more interest.

              I really like the effect on the pavers actually but it appears when looking at this section that the sun is brighter there than on the building - mostly because you have the building in shadow on this image i think but it sort of takes the focus away from the building - your revised image 1 solves this issue fairly well though.

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