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  • #46
    thats cool Daniel!
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

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    • #47
      wow those caustics look great!

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      • #48
        wow.. that is pretty damn cool.

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        • #49
          Those are great. I really like your car photographs on your website as well, especially the b/w ones. Very nice.

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          • #50
            thats caustics!
            Jonas

            www.jonas-balzer.de
            www.shack.de

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            • #51
              gr8 stuff buck!
              Nuno de Castro

              www.ene-digital.com
              nuno@ene-digital.com
              00351 917593145

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              • #52
                really gret the maxsrcript command. It will be cool that you add a button to activate it. It's much easier to tweak caustics.
                __________________________

                Julien Marpault
                Artistic Director
                EDGE
                www.edge-fr.com
                __________________________

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                • #53
                  Is it just me, or the directly traced caustics is clamped in newer builds? I used to use this feature a lot. I know it's not "supported" yet, I'm just curious.

                  I just can't stress enough how important this feature addition was. Hawing perfectly crisp caustics fast without the struggle of setup, and without any significant memory footprint, well, even if refracted/reflected not supported... it is awesome. period.

                  Best regards,
                  A.
                  credit for avatar goes here

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                  • #54
                    I don't think it has changed in newer builds at all - it was working fine last time I checked.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

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                    • #55
                      Hmm, I thought so, maybe I'm doing something wrong. I doubt it has anything to do with the fat that I'm not in office, and here I'm using the sp1 demo version.

                      By the way, I just wanted to ask this, and it's related to caustics: I can get pretty nice caustics with LC + Bruteforce, and from diffuse light sources the effect clears up pretty fast wit fewer subdivs also, but I was wondering if a precalculated caustics map could be used to speed up the bruteforce sampling to get clearer caustics for specular situations, just like once the global photon map was used to guide the diffuse GI.

                      Best regards,
                      A.
                      credit for avatar goes here

                      Comment


                      • #56
                        Yes, in general it is possible to do that (you can also use the Adaptive mode of the light cache), but it still is a bit of a hit-and-miss thing.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #57
                          A bit of a hit and miss, hmm. I'm not an expert on this, but I always thought of a photon map pass as an "importance map" to determine hotspots for backward tracing, so when I first tried VRay, and switched on caustics photon map with qmc as the main GI, I was expecting it to behave like that. Long before the bidirectional path tracing hype.

                          Best regards,
                          A.
                          credit for avatar goes here

                          Comment


                          • #58
                            I'm sure brazil works like that.

                            P.S. I love this caustics previz, to see how it should be. And then to tweak settings for scene. It is a lot faster to set the correct settings (of course with max density >0).
                            I just can't seem to trust myself
                            So what chance does that leave, for anyone else?
                            ---------------------------------------------------------
                            CG Artist

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                            • #59
                              cant seem to make it work in sp2.
                              is this option still exist or im i doing something wrong ???
                              www.kobo9.ch

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                              • #60
                                It still works.
                                I just can't seem to trust myself
                                So what chance does that leave, for anyone else?
                                ---------------------------------------------------------
                                CG Artist

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