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still id boost the brightness as it looks a little flat to me...u could probably reduce the grass displacement and spare a little for that small lake in the 1st plane...the water is prety nice.
nicely done. Though If I may give an honest crit, I would like to see you move away from the colormapping your using. It tends to deaden your scenes alot. I can see that its a personal 'style' of yours, but its not always working in your favor. If you look at your trees, they should convey a feeling of warmth, and they just look 'grayish.'
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"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
I'd have to agree about the bright areas being a low, though the levels do look nice behind that glass and the interior feels very correct. On the top floor (screen right) it almost appears as if more light is making it through the window and being stopped down by the tinting than is hitting the wall just outside.
Those subtle gradients from glossie reflections look very appealing on the large surfaces. It may be worth it to see how they would look broken up by the proper noise frequency once the levels are correct.
Nice image, although i do agree with the other chaps about the grayness of the image.
I took the liberty of running it thru PS and using my S curve color correct it seems to have done wonders.
Anyway, just a little food for thought.
Good spot, mate, but you are forgetting something like a nice little... around the image
@ bpozas
I like the architecture a lot, except the high stone walls (IMO). Maybe some different finishing as material, not sure though; just a thought .
whoa, daforce! Can you explain please what you did in Pshop to that image? that looks amazing but I have no idea what S curve is, but I can see from this thread that I should
Well its just the black border.. that thing can do WONDERS!!.... well atleast thats what Nikki will tell ya.
But seriously, its quite simple once you know the S Curve ™
Drop the image into photoshop, it generally works well with grayish images (often from LWF) then apply a curve correction (image -> adjustments -> curve)
Then add in 2 points and arrange them in a faint S similar to the image below.
I believe for bpozas render the bottom point was a bit further down to the right then in the image below and the top point was about the same maybe a little further up left... just move them to get it looking just right.
DaForce, im pretty sure (though i could be wrong, Im rendering and cant do a test) but what your doing there is just level adjustment.
goto levels and pull in the 2 outer arrows towards the center arrow, will add contrast.
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