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Kitchen WIP: first pass

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  • Kitchen WIP: first pass

    Hello. I would appreciate some feedback on this image to make it look more realistic. This is my first serious stab at using Vray/rendering. I have downloaded this model from Jeremy Birn's lighting challenges from CGtalk: http://www.3drender.com/challenges/

    Something I am stuck on is getting the right BG image that fits the lighting. I cannot seem to find something that matches in perspective or lighting. It just doesn't feel right leaving the BG blank either.

    I am using VraySun/Sky to light the image with LWF. In the room to the left of the kitchen is another window facing it.

    Any suggestion is much appreciated.
    Thanks a lot
    -Matan


  • #2
    insleight - Your lighting looks good to me. Things I would suggest -

    - a bit of noise in the reflection on the floor (just so it doesn't look so uniform)
    - glass material doesn't look quite right (not too sure what to suggest)
    - having the plate on the table directly under the bin plays tricks with my eyes (maybe it's just me)
    - (not your fault, but..) parts of the model look built to different scales.

    Rob.
    .:www.mcphersonyachtdesign.com:.

    Comment


    • #3
      Thanks for the reply. I think the problem with that plate is that it looked like a cross between metal and ceramic. I hope this fixed that illusiion.

      Also added the noise in the reflection. I agree it helps make it more realistic and less perfect. Its a subtle difference, but it looks noticeable to me.

      Not sure about the glass either, the one in the mid ground looks fine, but maybe the back one is too transparant to light?

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      • #4
        If we're talking about the glass bottle--it looks more like thin plastic to me.

        Comment


        • #5
          Scale is way off, ( personally I think you will struggle to make this look realistic, the models are just not realistic enough and no matter how good your rendering skills are. Unless the models are true to life then it will be an uphill battle. I've never seen a couter top of cupboard doors with that size of a fillet/bevel on them. That bin is freakin huge, This is a stylised scene and a photorealistic rendering wasnt the end goal of the original modeller.
          There is a lot of Free stuff floating around the net (evermotion>free stuff) that will help you get decent models. the alternative is to model your own, (most of the time they are just simple chamfered boxes)
          Get your main models right/accurate to scale then worry about the minor details bottles, plates etc.
          Tom
          Accept that some days you are the pigeon, and some days you are the statue.

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          • #6
            I agree on the scale and realism of the modeling.

            The knobs on the cabinet doors are too big
            The chamfered edge is way too wide on those doors too. Chamfering edgs is nice but you defeat the purpose if you only create two sharp edges where there should only be one. Make the chamfers small .1"/3mm or so
            That trash can seems more like it would be in a retail or public location.
            The wall cabinet is too deep, usually they are 12"/30cm deep. I would balance it with something on the other side of the window. Cender the window on the sink too.
            With the door/opening on the left, the wall seems too thick.

            then start playing with the lighting. You've got a good start on that part.

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            • #7
              I should have known better than to post on a site where most of its viewers come from architectural rendering backgrounds

              Good critiques. Ill check out evermotion. I have been pretty bored with modeling lately and just wanted to just focus on materials, lighting, and rendering.

              Jonah, you meantioned chamfered sizes and cabinet depth measurements. Is there an architectural reference that displays stardard sizes for these kinds of things? Door frame widths, window sizes, wall thickness, etc.

              Thanks guys

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              • #8
                You could measure the windows in your home, at work, etc, to get a feel for the sizes of doors and windows in different places,eg., busines vs residential.
                http://mikebracken.cgsociety.org/gallery/

                Comment


                • #9
                  Architectural Graphics Standards is a great place to start. It's expensiv but has a wealth of info.

                  http://www.amazon.com/Architectural-...847938?ie=UTF8

                  Also, if you are just creating freeform scenes and want some direction, pick up A Pattern Language.

                  or simply pick up a copy of Dwell, Wallpaper, or Architecture, and copy a scene from there. It's like life drawing for ArchViz peeps.

                  cheers,

                  Jonah

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