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Nice. Why is it called Particle 'Flow'? Its always put me off using it as it sounds like it should be for making particles follow paths, like moke or water sprays etc.
I obviously need to get my head around Partcle Flow as the results are fantastic.
Hehehe! thanks guys for all of your replies, we appreciate it!
I belive that animation is slightly impossible, because the frame rendered for some 15 hours with qmc/qmc
We may do lighting condition variations...but thats upto my buddy to deside
Cheers!
P.S. pengo no vray meshes were used, only dynamic memory and noninstanced geo.
nice one morbid! looks fantastic!
Dont you just love pflow and vray! I have been doing heaps of vines and hedges with pflow and it works fantastically!
P.S. pengo no vray meshes were used, only dynamic memory and noninstanced geo.
Which is effectively the same as sticking the whole scene into a big proxy... but without the viewport advantages.
Althought that is a fairly sizable advantage. hehehe
Daforce from what my buddy told me, he said that vray proxy was significantly slower then dynamic memory and simple geometry. However I cant say for certain if thats the case.
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