I haven’t been posting for quite a while so here you go. It’s a bit dull but it’s supposed to be a clean visualization of the room and I only worked on it for 8 hours, not counting some architectural design changes and secondary renders. Cheers!
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locker room
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Thanks!
wondering about the glassdoor on the right thou,
in your drawing you can see a bunch of lines, like it was an other kind of wooden door
What was the GI method used ?
skitbra , add some shoes on the floor and a towel somewhere, need some chaos here....
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great!
very nice mood and colors! <thums up>
Originally posted by BratwurstI usually use a combination of Irrmap and LC single frame on secondary, but in this case I used pure quasi and merged it with the original render to reduce noise.
hmm...
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nice n clean, may be a bit too clean. I would definatly add some more details like some shoes and stuff like that.
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really nice feel to these renders,
the only thing that i am missing are half naked ladies running around in nothing but towels...
sorry, been working too longDON'T LET SCHOOL INTERFERE WITH YOUR EDUCATION / www.ds4arch.com /
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Really nice
How did you light the scene?Patrick Macdonald
Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/
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