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  • locker room

    I haven’t been posting for quite a while so here you go. It’s a bit dull but it’s supposed to be a clean visualization of the room and I only worked on it for 8 hours, not counting some architectural design changes and secondary renders. Cheers!



  • #2
    looks nice,
    wondering about the glassdoor on the right thou,
    in your drawing you can see a bunch of lines, like it was an other kind of wooden door

    Nice clean render.
    bra jobbat!

    Comment


    • #3
      Excellent work, nice & clean!

      What was the GI method used ?
      Philippe Steels
      Pixelab - Blog - Flickr

      Comment


      • #4
        i think that's really, really nice. Beautifully soft, moorishly clean and clinical, nice balance of complimentary colours.

        Great work.

        Comment


        • #5
          skitbra , add some shoes on the floor and a towel somewhere, need some chaos here....

          Comment


          • #6
            Thanks!

            wondering about the glassdoor on the right thou,
            in your drawing you can see a bunch of lines, like it was an other kind of wooden door
            True, that because I work too fast for the architects to update the DWG prints

            What was the GI method used ?
            I usually use a combination of Irrmap and LC single frame on secondary, but in this case I used pure quasi and merged it with the original render to reduce noise.

            skitbra , add some shoes on the floor and a towel somewhere, need some chaos here....
            hehe tackar. Visst, betalar du för den tiden så Don’t you ever post some of your excellent work?

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            • #7
              Lovely!
              MDI Digital
              moonjam

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              • #8
                great!
                very nice mood and colors! <thums up>

                Originally posted by Bratwurst
                I usually use a combination of Irrmap and LC single frame on secondary, but in this case I used pure quasi and merged it with the original render to reduce noise.
                well thats an interesting approach...
                hmm...
                Nuno de Castro

                www.ene-digital.com
                nuno@ene-digital.com
                00351 917593145

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                • #9
                  Very nice rendering... I like it a lot!!!
                  show me the money!!

                  Comment


                  • #10
                    nice n clean, may be a bit too clean. I would definatly add some more details like some shoes and stuff like that.
                    Chris Jackson
                    Shiftmedia
                    www.shiftmedia.sydney

                    Comment


                    • #11
                      Sweet render.

                      Nice light

                      Comment


                      • #12
                        really nice feel to these renders,
                        the only thing that i am missing are half naked ladies running around in nothing but towels...
                        sorry, been working too long
                        DON'T LET SCHOOL INTERFERE WITH YOUR EDUCATION / www.ds4arch.com /

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                        • #13
                          very well done. for the clean look, its a smashing success.
                          ____________________________________

                          "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                          • #14
                            Really nice

                            How did you light the scene?
                            Patrick Macdonald
                            Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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                            • #15
                              Originally posted by re:FORM
                              Really nice

                              How did you light the scene?
                              Just one large VRaylight at least for this render.

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