Hello Guys,
After i was placed in the "Digital art masters" book vol 1 i was asked if i wanted to place something else for the vol 2 book wich is coming up. I wanted to create something new since i haven't gotten alot of private work done lately with all the normal work being done.
So..... i started a new scene... since i had some time constraints i wanted to make something simple yet try to create a nice scene. I got an idea of some windmills and other objects bending, tired of work (dont ask me how ). After some work i showed my rough concept to a friend and he came up with the current title "gravity is overrated" wich i kinda liked.
I made it with 3dmax 9 and the new 1.5 vray and some photoshop for postprocessing. I really like well lit places and the bright scenes i make reference that. Other than that it kinda speaks for itself.... several techniques were used for modeling and the grass consist of (15.000) scatter objects.
I wanted to make a semi realistic render so it was not my main issue to realy work out the details in textures like dirt etc... This also gives this scene a sort of clean look wich i liked (sorta like product illustration)
Well that is all the info i guess.... if there are any questions just ask....
Have fun and hope you like it.
Greetings,
Niels Sinke
High res version: www.tastyflystudios.com/Gravity-is-overrated.jpg
After i was placed in the "Digital art masters" book vol 1 i was asked if i wanted to place something else for the vol 2 book wich is coming up. I wanted to create something new since i haven't gotten alot of private work done lately with all the normal work being done.
So..... i started a new scene... since i had some time constraints i wanted to make something simple yet try to create a nice scene. I got an idea of some windmills and other objects bending, tired of work (dont ask me how ). After some work i showed my rough concept to a friend and he came up with the current title "gravity is overrated" wich i kinda liked.
I made it with 3dmax 9 and the new 1.5 vray and some photoshop for postprocessing. I really like well lit places and the bright scenes i make reference that. Other than that it kinda speaks for itself.... several techniques were used for modeling and the grass consist of (15.000) scatter objects.
I wanted to make a semi realistic render so it was not my main issue to realy work out the details in textures like dirt etc... This also gives this scene a sort of clean look wich i liked (sorta like product illustration)
Well that is all the info i guess.... if there are any questions just ask....
Have fun and hope you like it.
Greetings,
Niels Sinke
High res version: www.tastyflystudios.com/Gravity-is-overrated.jpg
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