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  • #16
    Originally posted by panthon
    I have seen your reel at sway and it's amazing. Are u using craft director tools? Camera moves and render quality are stunning!
    I can answer that since I work Daniel at Sway now...

    We have three tools for the camera moves. Amazing previz directors, awesome art directors, and incredible artists.

    We also have an amazing proprietary car simulator, which IMHO is far superior from the one that craft offers.

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    • #17
      Yeah you guys have a really high standard of work - Good to see you keeping in touch with max and vray.

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      • #18
        Link is dead for me

        Best regards,
        nikki Candelero
        .:: FREE Your MINDs, LIVE Your IDEAS ::.

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        • #19
          Originally posted by cpnichols
          We have three tools for the camera moves. Amazing previz directors, awesome art directors, and incredible artists.
          That's unbeatable!

          Originally posted by cpnichols
          We also have an amazing proprietary car simulator, which IMHO is far superior from the one that craft offers.
          We recently purchased 4Wheeler extended from craft animations, and it´s pretty good, not too pricey and fairly stable. The ability to follow a spline is a nice addition too since u can have a nice animation just in minutes. After using Reelmotion some years ago, and trying vehicle simulator with no success, i can say im pretty happy with the craft one. I would love to have some inhouse apps too, but man, only a few can afford that!
          Has your vehicle simulator been named? Any plan to go mainstream in the future?
          My Youtube VFX Channel - http://www.youtube.com/panthon
          Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
          Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

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          • #20
            Originally posted by cpnichols
            Originally posted by panthon
            I have seen your reel at sway and it's amazing. Are u using craft director tools? Camera moves and render quality are stunning!
            We have three tools for the camera moves. Amazing previz directors, awesome art directors, and incredible artists.
            And one other thing you forgot, the occasional donuts and croissants!

            Originally posted by panthon
            Has your vehicle simulator been named? Any plan to go mainstream in the future?
            not quite sure we can talk about it to much.
            www.DanielBuck.net - www.My46Willys.com - www.33Chevy.net - www.DNSFail.com

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            • #21
              I dont know which impresses me more, the life & soul given to the robot or the CG itself,
              truely great work.

              Tom
              Accept that some days you are the pigeon, and some days you are the statue.

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              • #22
                You should note that it was a combination of CG and practical robot. With Stan Winston doing the practical robot. If you can't tell which is CG and which is practical, then our goal was achieved...

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                • #23
                  Are they serious?

                  http://www.i4u.com/article7896.html

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                  • #24
                    typical americans!
                    Chris Jackson
                    Shiftmedia
                    www.shiftmedia.sydney

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                    • #25
                      I love it! Great CG!
                      Being on production, helps me understand, that this stuff wasn't that easy to do.

                      P.S. Here you CAN still watch this brilllliant ad!
                      http://www.youtube.com/watch?v=B3NGN4t4hm4
                      I just can't seem to trust myself
                      So what chance does that leave, for anyone else?
                      ---------------------------------------------------------
                      CG Artist

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                      • #26
                        Originally posted by cpnichols
                        You should note that it was a combination of CG and practical robot. With Stan Winston doing the practical robot. If you can't tell which is CG and which is practical, then our goal was achieved...
                        To be honest I don't se a reason why you'd bother with a practical one in this case, it's a shiny hard surfaced object which is pretty ideal for cg - it looks great and it's not as if cg would limit the performance you'd get from the robot...

                        Great job though.

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                        • #27
                          i think some shots would have been A LOT cheaper to have a real robot Like throwing it off the bridge the cost to do that in cg would have been high
                          Chris Jackson
                          Shiftmedia
                          www.shiftmedia.sydney

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                          • #28
                            waw this is great ! just loved the emotions the robots is given, great work, must be great being responsible for such projects.
                            http://www.3dna.be

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