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Render Disappointment, please help

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  • #16
    Unfortunately I couldn't open your max file, what version of max are you using?

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    • #17
      HI Jonferimonic,

      I am using 9.

      Regards
      Srdjan

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      • #18
        Might be worth posting up a wire and screenshots of the settings, I'm still on max8 too.

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        • #19
          Hello cubiclegangster,

          Finnaly I found little bit of time to upload some settings and images.



















          I also tried to render with irradiance map setted to high, but with no much improvement.

          Any suggestions?

          Regards
          Srdjan

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          • #20
            to start: turn of default lights

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            • #21
              Default lights would be off anyway as there are other lights in the scene.

              Srdjan:
              I have had a little time to work on it. But there are some improvements I made (I think) which I will post sometimes today.

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              • #22
                Hello guys,

                thank you very much for the inputs.

                Looking forward to see changes DaForce


                Regards
                Srdjan

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                • #23
                  Are you using bitmaps in any of your materials or are they mostly vray materials with different diffuse colours?

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                  • #24
                    Hello Jonferimonic,

                    I used material only for grass.

                    Regards
                    Srdjan

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                    • #25
                      Work your materials mate, doesnt matter how good you get your lighting if your materials are bad your images will never look as good as they could. Check out www.vray-materials.de it has some great materials which will lift your image.

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                      • #26
                        Yeah that was one thing I was defnitly going to mention. THe materials let it down a fair bit, especially that weird glass.
                        The lighting will only get you so far.

                        I wont have time to post my version today, about to go to bed.. nothing like working alll day and night

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                        • #27
                          Hello Jonferimonic,
                          Hello DaForce,

                          Yesterday I was trying different glass materials, as Jonferimonic mentioned, from the same site and did not make much of the difference. Glass has to show reflection of something. I tried firstly hdri, than hdri + plane with some image on it. Neighter one was effective enough. I know, or better, have a feeling in that rendering, reflection in the glass has to play main role
                          DaForce, I know the feeling of working and not too much of sleep Have a good one

                          Regards
                          Srdjan

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                          • #28
                            I took a look at the scene and have a couple of suggestions...

                            First, turn off most if not all of your VrayLightMtl materials (glass, decorative top, etc). I know your trying to simulate light inside the rooms but this is not the way to do it. You're going to have to build some simple geometry on the inside and put in some lights on the inside. The LightMtl's are just making the facade look flat and lifeless. Also, you have refraction on your glass materials but it's really just a facade (nothing is behind it) so you're better off setting the refraction to black and just tweaking the diffuse and reflection colors/amounts. Once you build some interiors you can add the refraction back in.

                            Turn off Spot 1 and Spot 2, the 180 deg. angle really makes them a little odd. And I doubt you need two direct lights, figure out where your sun/moon is and just use one. You don't need a fill light usually on exteriors.

                            Add some falloff to your up lights, either inverse or ideally inverse square to simluate real lights. Then pump up the light multipliers to account for the falloff.

                            Work with the color of your lights. Since your trying to do a evening/night shot your ambient light should probably a bluish hue and you may not even actually have a direct light (if you do it'll probably be rather yellow/orangish with very diffuse shadows).
                            www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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                            • #29
                              Hello dlparisi,
                              thank you so much for the nice suggestions and coments.

                              I will try today.

                              Regards
                              Srdjan

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