I could use a fresh opinion on this. Client is insisting on the camera being close while still getting both bldgs in view. Does the distortion ruin it?
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wide angle residential view
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Yes.
What about pulling the camera back but still having the landscape elements in the foreground of the shot?www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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yikes...nearly fall of the chair man!
lol
please pull it back!
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much better imo
though he might want more "visibility" for the buildings!
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Trees and Aslphalt
I love the tree and ashpalt. Can you share what trees you are using and how you did your asphalt?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
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Originally posted by joconnellThe first looks like the last time I drank absinthe.
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Ok I pulled it back a little for this one. Not quite as drunk looking! I'll also try the original view without the big trees. And another 1/3 2/3 view as you mentioned Percy. Good advice!
Glorybound the trees are all onyx and here's a link to the pave mat
http://www.prughlenon.com/render/pave.mat
It uses blur's highlight only and some simbiont textures. The rest are viz4 maps. Sometimes I use real glossies instead of the fake highlights depending on if I can afford render time. My uvw map is 5'x5'"A severed foot would make the ultimate stocking stuffer"
-Mitch Hedberg
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very nice rendering.
you might get away with the new version by cropping, but i still think it looks pretty stretched (reminds me of the 1st person views from alien 3)
what about recomposing the shot to not be so "head on" to the length of the buildings? perhaps moving to the right or left to foreshorten the sides and make your subject compress visually in width..
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