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I could use a fresh opinion on this. Client is insisting on the camera being close while still getting both bldgs in view. Does the distortion ruin it?
"A severed foot would make the ultimate stocking stuffer"
-Mitch Hedberg
Yeah that's what I thought. Need to convice the client though
Here is what I originally submitted. I'll try something in between and hope for a compromise
"A severed foot would make the ultimate stocking stuffer"
-Mitch Hedberg
I would move your camera some either left or maybe even right. The current composition splits the image too much down the middle. Try and follow the 1/3 2/3 rule. Will help alot and you might be able to bring the camera back just enough to get some foreground foliage as well.
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"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
Ok I pulled it back a little for this one. Not quite as drunk looking! I'll also try the original view without the big trees. And another 1/3 2/3 view as you mentioned Percy. Good advice!
Glorybound the trees are all onyx and here's a link to the pave mat http://www.prughlenon.com/render/pave.mat
It uses blur's highlight only and some simbiont textures. The rest are viz4 maps. Sometimes I use real glossies instead of the fake highlights depending on if I can afford render time. My uvw map is 5'x5'
"A severed foot would make the ultimate stocking stuffer"
-Mitch Hedberg
you might get away with the new version by cropping, but i still think it looks pretty stretched (reminds me of the 1st person views from alien 3)
what about recomposing the shot to not be so "head on" to the length of the buildings? perhaps moving to the right or left to foreshorten the sides and make your subject compress visually in width..
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