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Yes, the floor can be more dirt... but I spend lot of time to reslove issues releating to displacement on stone wall & bricks for the hi-res render.
Appreciate your critics
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This looks really nice. I do like the light coming in and falling over the couch.
For the stone, try adding some noise to the geometry or perhaps desaturating the texture (the timber mantle there stands out too). Also, I would model in a gap where the stone meets the floor and wall so you get a shadow. I think the column outside looks good with the same texture but is less saturated and has a good shadow at the floor.
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