As I mentioned a few days ago in this thread, I've been feeling a bit overwhelmed banging my tiny brain against the mighty power of V-Ray. I was encouraged to post some images to ask for help, and so I've set up this scene... It's not the luminous, glowing, melancholic image that I see in my mind's eye.
My Objective:
My computer graphics are generally intended to be used as preliminaries for paintings in egg tempera. That said, there's unique flexibility in post processing
I want the crevice to have the nice blue depth peculiar to glacial features and the flat ice surface to have a strong, somewhat overblown highlight. In fact, I've sort of achieved this (if I squint my eyes just right and lie to myself). The glacier-like surface is eluding me thus far.
Currently Struggling With:
- The glacier material should have some blue translucency. (See reference images)
I haven't had luck in my attempts with translucency or VRayFastSSS. I'm not sure what method is best in this case.
- The glacier material should be really slick yet maintain the broad highlight along the top of the image.
I'm trying to get more small highlights on the details of the displacement. Different lighting?
- The ice material behaves unpredictably, though I sometimes luck out and get nice effects from it.
I want a bright glistening sheen off of the ice. But I think my approach to this material is simply not very good.
- Keeping reasonably fast preview render speeds while developing the materials.
(I'm currently limited to a P4 2.4 with 2.5GB RAM)
Settings:
IR + QMC
Three Objects: the glacier, the ice and a strip of polygons with a VRayLightMtl floating within the crevice.
Direct Light (VRay Shadows, Multiplier: 0.58, Light Blue)
An HDRI in the VRay Environment and Reflection/Refraction override slots. The Environment with a low multiplier and the Reflection/Refraction with a high multiplier.
VRayPhysicalCamera (f-number: 4.0, Exposure: On, Shutter Speed: 30, ISO: 800)
Color Mapping: Linear Multiply (Dark 0.5, Light 1.0)
Scene:
Here's a zip file containing the scene and maps: glacial_crevice.zip (21.3MB)
Absolutely any tips/suggestions or dissections of the scene's settings would be really appreciated.
Thanks!
My Objective:
My computer graphics are generally intended to be used as preliminaries for paintings in egg tempera. That said, there's unique flexibility in post processing
I want the crevice to have the nice blue depth peculiar to glacial features and the flat ice surface to have a strong, somewhat overblown highlight. In fact, I've sort of achieved this (if I squint my eyes just right and lie to myself). The glacier-like surface is eluding me thus far.
Currently Struggling With:
- The glacier material should have some blue translucency. (See reference images)
I haven't had luck in my attempts with translucency or VRayFastSSS. I'm not sure what method is best in this case.
- The glacier material should be really slick yet maintain the broad highlight along the top of the image.
I'm trying to get more small highlights on the details of the displacement. Different lighting?
- The ice material behaves unpredictably, though I sometimes luck out and get nice effects from it.
I want a bright glistening sheen off of the ice. But I think my approach to this material is simply not very good.
- Keeping reasonably fast preview render speeds while developing the materials.
(I'm currently limited to a P4 2.4 with 2.5GB RAM)
Settings:
IR + QMC
Three Objects: the glacier, the ice and a strip of polygons with a VRayLightMtl floating within the crevice.
Direct Light (VRay Shadows, Multiplier: 0.58, Light Blue)
An HDRI in the VRay Environment and Reflection/Refraction override slots. The Environment with a low multiplier and the Reflection/Refraction with a high multiplier.
VRayPhysicalCamera (f-number: 4.0, Exposure: On, Shutter Speed: 30, ISO: 800)
Color Mapping: Linear Multiply (Dark 0.5, Light 1.0)
Scene:
Here's a zip file containing the scene and maps: glacial_crevice.zip (21.3MB)
Absolutely any tips/suggestions or dissections of the scene's settings would be really appreciated.
Thanks!
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