ZDepth
ZBuffer or actually ZDepth map is rendered out of Max through Vray Render Elements. It's basically a B&W depth map; what's close is white and further away is black. Then just load into AE and use as it as a mask to display effects put on for fog etc. Does this make sense?
ZBuffer or actually ZDepth map is rendered out of Max through Vray Render Elements. It's basically a B&W depth map; what's close is white and further away is black. Then just load into AE and use as it as a mask to display effects put on for fog etc. Does this make sense?
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