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  • Terrace

    Hi everyone, this is my first attempt using LWF and the vray sun/sky. I've been putting it off and off...but finally got time to experiment a little. Any comments on how to improve would be very wlecome

    Thanks

    Steve

    Stephen Helsby

    www.evolveproductions.co.uk

  • #2
    Looks pretty good. Now thats a place with a view


    Something funny about that background tho.. cant put my finger on it.

    Comment


    • #3
      Very nice indeed.

      LOL daforce, you are always the first to regognize these kind of details aren't you? But you know what they say: A dirty mind is a joy forever!
      A full render queu is a thing of beauty !

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      • #4
        these kind of details
        ????

        Hmm tell me Eric what do you see there (in a Freudian tone)



        Nice work by the way, like the textures on the white walls.

        Tom
        Accept that some days you are the pigeon, and some days you are the statue.

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        • #5
          lol yeah im kinda curious what you mean as well Eric.. haha
          Im not sure what dirty details you thought I was refering too, seems like maybe you were the one to recognize them first

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          • #6
            Steve,

            Very nice rendering!
            Mike Henry
            http://mhenry.cgsociety.org/gallery/

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            • #7
              Welll...I saw it right away....Perhaps he was referring to the railing. The connectors that hold the glass in place in the middle of the yellow sky sort of have a twigs and berries look. LOL.....But maybe it's just me
              Eric Camper
              Studio 3D
              www.dbfinc.com/studio3d

              Comment


              • #8
                hahahah yes

                Comment


                • #9
                  Looks pretty good! I think however that the background images perspective does not match the forground CG elements and thus makes the scene feel like its tipping over. Here is a paint over showing where the horizon should be if you follow your perspective lines to their vanishing point.



                  Tim J
                  www.seraph3d.com
                  Senior Generalist
                  Industrial Light & Magic

                  Environment Creation Tutorial
                  Environment Lighting Tutorial

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                  • #10
                    Haha, maybe it IS me! :P , but hey, i stand by my words, it really is a joy to have a dirty mind.

                    But when i see Daforce make a remark about something funny i start to look for something funny, still no excuse. Help me dr. Freud i think i need help .
                    A full render queu is a thing of beauty !

                    Comment


                    • #11
                      Beautimus! I agree about that horizon line. You always get the coolest projects.
                      Jason Jacobs

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                      • #12
                        Thats a great image Steve!

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                        • #13
                          Excellent work! Is that a comped in sky in PS? using the saturation and colors from the vraysky?

                          -Colin
                          Colin Senner

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                          • #14
                            Originally posted by Seraph135
                            Looks pretty good! I think however that the background images perspective does not match the forground CG elements and thus makes the scene feel like its tipping over. Here is a paint over showing where the horizon should be if you follow your perspective lines to their vanishing point.

                            Tim J
                            Thanks for pointing that out Tim - I'll try to rectify that and post an update.

                            Moondoggie - the sky and background is a photograph mapped onto a plane and lit independantly from the rest of the scene using an omni light.
                            Stephen Helsby

                            www.evolveproductions.co.uk

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                            • #15
                              Originally posted by Seraph135
                              Looks pretty good! I think however that the background images perspective does not match the forground CG elements and thus makes the scene feel like its tipping over. Here is a paint over showing where the horizon should be if you follow your perspective lines to their vanishing point.


                              Tim J
                              Hi everyone

                              Here is an update with the horizon postion modified in line with Tims's suggestion.

                              Thanks

                              Steve

                              Stephen Helsby

                              www.evolveproductions.co.uk

                              Comment

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