Hi longtime i didnt post anything..
Well i just wanted to make something else but clean architectural things...
something with more live in in it.
the tree was moddeled in max, exported to z-brush just for fun,
reimported to max (no displacement on the tree , pure geometry), material for the wood is only a simple color together with a dirtmap ...
well i know this could be much improved.
on the ground some vray displacement for the "grass" ?
the water is a collapsed dreamscape see
the leaves are from those great "ivy-generator" you can find at maxunderground.com
the material of the leaves i have improved with vray´s two sided material to fake the sss on the leaves
thats good enough, thoug i know it could be much improved.
ah yes and on the wood of the tree, i used a dirtshader..


Well i just wanted to make something else but clean architectural things...
something with more live in in it.
the tree was moddeled in max, exported to z-brush just for fun,
reimported to max (no displacement on the tree , pure geometry), material for the wood is only a simple color together with a dirtmap ...
well i know this could be much improved.
on the ground some vray displacement for the "grass" ?
the water is a collapsed dreamscape see
the leaves are from those great "ivy-generator" you can find at maxunderground.com
the material of the leaves i have improved with vray´s two sided material to fake the sss on the leaves
thats good enough, thoug i know it could be much improved.
ah yes and on the wood of the tree, i used a dirtshader..



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