I'm really trying hard to achieve a nice copper material.
I am currently tweaking the one i've already used in some projects.

It has a few maps, and a fresnel reflection, which is probably wrong since it's a metal, but it looks nice. I get the nice reflections on the sides, of the dome and i can still see the clear brown color on the front. When i tried it without using fresnel, everything got either lost in reflections, so it had a strong blue tint, or the reflections where so subtle that it was hardly noticable.
The thing is, i'm not really sure how to set up a scene to properly test a material such as this.
So i have it a shot with a simple sun+sky outdoor enviroment which i guessed will be where i'll be using this material the most.

I was simply amazed when i saw how awesome it looks when it's reflecting the plane. Since i was tweaking the material for a while, and decided to add the plane when i was done tweaking, i couldn't pinpoint if it was just the reflection, or the tweaks that i've done. Well, it was just the reflection.

It looks poor when used properly.

Since im kinda confused by the first image - the sphere is overall brighter, it even looks like it's reflecting something on it's very top, i was wondering if there might be a way to tweak the material, so i can fake the appearance in the first image, but using just a skylight as a reflection source.
In other words, the material looks perfect but only in very special conditions. Using this as a guideline do you have any suggestions on what should be done next?
I am currently tweaking the one i've already used in some projects.

It has a few maps, and a fresnel reflection, which is probably wrong since it's a metal, but it looks nice. I get the nice reflections on the sides, of the dome and i can still see the clear brown color on the front. When i tried it without using fresnel, everything got either lost in reflections, so it had a strong blue tint, or the reflections where so subtle that it was hardly noticable.
The thing is, i'm not really sure how to set up a scene to properly test a material such as this.
So i have it a shot with a simple sun+sky outdoor enviroment which i guessed will be where i'll be using this material the most.

I was simply amazed when i saw how awesome it looks when it's reflecting the plane. Since i was tweaking the material for a while, and decided to add the plane when i was done tweaking, i couldn't pinpoint if it was just the reflection, or the tweaks that i've done. Well, it was just the reflection.

It looks poor when used properly.

Since im kinda confused by the first image - the sphere is overall brighter, it even looks like it's reflecting something on it's very top, i was wondering if there might be a way to tweak the material, so i can fake the appearance in the first image, but using just a skylight as a reflection source.
In other words, the material looks perfect but only in very special conditions. Using this as a guideline do you have any suggestions on what should be done next?
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