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Light setup is pretty easy.
Vray sun + vraysky (multiplier set to 3.0). I found the default one 1.0 too dark at least working in LWF.
The architecture is not just boring, it is much worse from my point of view, well even the architect was honest enough to admit that , that's why I tried to cover everything up bringing the attention on the landscape.
As for the coloumns they do build them using that "fake" material which is just a layer covering the real coloumn. The original material I did was with displace but it gives me some small holes on the edges (I tried almost everything, making the mesh more dense, lowering all the settings, 2D and 3D displacement, maybe I will send the scene to Vlado to investigate).
Grass is 2D displacement and all the vegetation is vray proxies. The client asked for a high resolution print to put in the office so I will go for more plants, objects and if I can solve the thing, displacement as well. This work was done in 6 days because they wanted the project ready for an exhibition in UK this week, and it was little bit pain in the b*m because it is over 200m landscape all sloping. Now I will have a little bit of more time to play with it.
they are absolutely great - all of them.
beautiful style - just my kind of renderings i try (but fail) to achieve.
Really lovely and warm, you've really captured that feel.
Vegetation looks great, again, some of the best planting i've seen. Did you use onyx for some of it?
Love the grainy depth of field ones, but like everyone else has said - those two columns are really obviously just posts without displacement. To keep the edges intact (i.e. no holes) tick the 'keep continuity' option. Should fix it.
Really nice - well done, excellent job. Great renders.
In most of the views I have changed the white point of the camera to a kind of blueish color.
Seems I have also solved the edge problems of the displacement UNchecking edge continuity. I will post some updates later.
In most of the views I have changed the white point of the camera to a kind of blueish color.
Seems I have also solved the edge problems of the displacement UNchecking edge continuity. I will post some updates later.
and like everyone else, I'm curious too on how you did your vegetations
especially the palm trees, i have never achieved that kind of result with onyx...
and please let us know if you've managed to get the displacement working
Great images!
A question about the sun/sky LWF, I often have the opposite problem
with it being too bright. Is it straight LWF or are there modifications to
the materials to make them darker or the camera values that you prefer
the increased sun multiplier?
absolutely brillant work!
i like the lighting and the vegetation (landscape).
may i ask you for the settings of the grass displacement?
that looks so sweet!
The LWF is straight LFW, with the materials darkned of course (usually I do it in photoshop) while the textures are imported with 2.2 ovverride.
Plants are a bit of everything, I was just working the textures and colours to avoid over satured greens which I don't like at all.
The grass displacement is a simple 2D disp. I used as disp. map the same map used for the diffuse grass material. Precision 1024, disp amount 0.1m (my units are in meters). I was thinking as well that a nice whishlist feature could be to have an x and y (referring to the tangent) displace movement option to create a "displacement angle", combining a couple of those could create more variation for grass and maybe other effects, I don't know if it makes sense
Oh 1024 for your precision
Thats overkill.. big time.
If your displacement, its basically on a flat plane you can get away with a precision of 1, if the ground curves you may need to up it abit, but certainly not that high.. maybe 10-20 I beleive.
That would have had a serious impact on your rendertimes me thinks.
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