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  • #16
    Originally posted by Dynedain
    I'd love to know your workflow on it.
    same here!
    Nuno de Castro

    www.ene-digital.com
    nuno@ene-digital.com
    00351 917593145

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    • #17
      Light setup is pretty easy.
      Vray sun + vraysky (multiplier set to 3.0). I found the default one 1.0 too dark at least working in LWF.

      The architecture is not just boring, it is much worse from my point of view, well even the architect was honest enough to admit that , that's why I tried to cover everything up bringing the attention on the landscape.

      As for the coloumns they do build them using that "fake" material which is just a layer covering the real coloumn. The original material I did was with displace but it gives me some small holes on the edges (I tried almost everything, making the mesh more dense, lowering all the settings, 2D and 3D displacement, maybe I will send the scene to Vlado to investigate).

      Grass is 2D displacement and all the vegetation is vray proxies. The client asked for a high resolution print to put in the office so I will go for more plants, objects and if I can solve the thing, displacement as well. This work was done in 6 days because they wanted the project ready for an exhibition in UK this week, and it was little bit pain in the b*m because it is over 200m landscape all sloping. Now I will have a little bit of more time to play with it.

      Ciao ciao
      Marco Mosetti
      mosettiStudios
      Architectural Renderings
      ____________________
      Moset
      Cgsociety Gallery

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      • #18
        they are absolutely great - all of them.
        beautiful style - just my kind of renderings i try (but fail) to achieve.

        Really lovely and warm, you've really captured that feel.

        Vegetation looks great, again, some of the best planting i've seen. Did you use onyx for some of it?

        Love the grainy depth of field ones, but like everyone else has said - those two columns are really obviously just posts without displacement. To keep the edges intact (i.e. no holes) tick the 'keep continuity' option. Should fix it.

        Really nice - well done, excellent job. Great renders.

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        • #19
          Very nice images..

          Just a question, Did you change the camera white balance color or it is default white ?

          Thanks
          --Muzzy--

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          • #20
            nice images

            I have also been testing out those vines, they look really good in your test. They are a cool little tool.
            ONLY TRUST A COMPUTER YOU CAN THROUGHT OUT A WINDOW

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            • #21
              In most of the views I have changed the white point of the camera to a kind of blueish color.
              Seems I have also solved the edge problems of the displacement UNchecking edge continuity. I will post some updates later.

              ciao ciao
              Marco Mosetti
              mosettiStudios
              Architectural Renderings
              ____________________
              Moset
              Cgsociety Gallery

              Comment


              • #22
                Originally posted by mosetti
                In most of the views I have changed the white point of the camera to a kind of blueish color.
                Seems I have also solved the edge problems of the displacement UNchecking edge continuity. I will post some updates later.

                ciao ciao

                Thank you for your reply
                --Muzzy--

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                • #23
                  Very nice work

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                  • #24
                    These plants and trees are very good, mind if I ask from which library they are?


                    Good work!
                    Dusan Bosnjak
                    http://www.dusanbosnjak.com/

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                    • #25
                      Really great work on the landscaping!

                      and like everyone else, I'm curious too on how you did your vegetations
                      especially the palm trees, i have never achieved that kind of result with onyx...

                      and please let us know if you've managed to get the displacement working

                      Cheers,
                      Harry
                      Harry G

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                      • #26
                        Originally posted by pailhead
                        These plants and trees are very good, mind if I ask from which library they are?


                        Good work!
                        I think I see some Evermotion stuff in there.

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                        • #27
                          Great images!
                          A question about the sun/sky LWF, I often have the opposite problem
                          with it being too bright. Is it straight LWF or are there modifications to
                          the materials to make them darker or the camera values that you prefer
                          the increased sun multiplier?
                          "It's the rebels sir....They're here..."

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                          • #28
                            absolutely brillant work!
                            i like the lighting and the vegetation (landscape).
                            may i ask you for the settings of the grass displacement?
                            that looks so sweet!

                            thanks and greez
                            ale
                            ____________________________

                            www.indivizuals.ch

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                            • #29
                              The LWF is straight LFW, with the materials darkned of course (usually I do it in photoshop) while the textures are imported with 2.2 ovverride.

                              Plants are a bit of everything, I was just working the textures and colours to avoid over satured greens which I don't like at all.

                              The grass displacement is a simple 2D disp. I used as disp. map the same map used for the diffuse grass material. Precision 1024, disp amount 0.1m (my units are in meters). I was thinking as well that a nice whishlist feature could be to have an x and y (referring to the tangent) displace movement option to create a "displacement angle", combining a couple of those could create more variation for grass and maybe other effects, I don't know if it makes sense

                              Ciao ciao
                              Marco Mosetti
                              mosettiStudios
                              Architectural Renderings
                              ____________________
                              Moset
                              Cgsociety Gallery

                              Comment


                              • #30
                                Oh 1024 for your precision
                                Thats overkill.. big time.

                                If your displacement, its basically on a flat plane you can get away with a precision of 1, if the ground curves you may need to up it abit, but certainly not that high.. maybe 10-20 I beleive.
                                That would have had a serious impact on your rendertimes me thinks.

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