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  • #31
    Originally posted by ene.xis
    teabag, the splotches i m talking are these:

    and this is 2 min photoshop to light it up a little, hope u don t mind helge:
    Originally posted by DaForce
    Is it just me or is that first image of the update post REALLY dark.. in the dark areas....

    yeah something is messed up with your GI.. and you have coplanar face problems on the right posts there.
    Thanks for all comments

    I know about the splotches and I'll have to fix that! The client have not seen the images...

    DaForce & ene.xis :I agree its too dark! Thanks for the little Photoshop update ene.xis

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    • #32
      glad u find my posts of any use really!...some don t!
      Nuno de Castro

      www.ene-digital.com
      nuno@ene-digital.com
      00351 917593145

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      • #33
        great lighting and materials helge...as always

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        • #34
          Originally posted by ene.xis
          glad u find my posts of any use really!...some don t!
          Would you mind explaining what you did to the image in photoshop.............would be very useful mate!

          Comment


          • #35

            nothing fancy really!
            just some levels adjustments, and the famous "s-curve"
            Nuno de Castro

            www.ene-digital.com
            nuno@ene-digital.com
            00351 917593145

            Comment


            • #36
              haha

              Just doing my bit and bringing it to the masses

              Comment


              • #37

                learned from the master(s)!

                Nuno de Castro

                www.ene-digital.com
                nuno@ene-digital.com
                00351 917593145

                Comment


                • #38
                  Most excellent. There's a little nit of noise on some of the metal materials but the lighting is superb?

                  Two questions:
                  1) Did you use displacement on the grass (I think this is obvious) and which mat did you use?
                  2) If not LWF, did you use Reinhard? Settings?

                  Keep up the great work!
                  LunarStudio Architectural Renderings
                  HDRSource HDR & sIBL Libraries
                  Lunarlog - LunarStudio and HDRSource Blog

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                  • #39
                    Very good work...

                    Best regards...
                    My Flickr

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                    • #40
                      very nice renders gr8 work.
                      you mean grass is blend material? or vraycomposite texture?
                      I didnot understand
                      can you teach more?
                      thanks

                      Comment


                      • #41
                        @Helge

                        Det er greit!


                        @ene.xis

                        Another way you could brighten up an image like this in Photoshop is using Image-Adjustments-Shadow/Highlight. Set Amount to 0% and Tonal Width to 100% then turn up the Amount slowly and stop when you have a god result.

                        Using Levels tent to destroy the image because it cuts out some color areas. If you look at the Histogram you donĀ“t want too many thin white stripes nor too many black spikes.

                        Preisler

                        Preisler

                        www.3dpixel.dk
                        www.linkedin.com/in/3dpixel

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                        • #42
                          I going to have a new render this weekend to get rid of the splotches


                          @ jujubee & @giraffe
                          The grass is displacement and the mat:
                          I did use three different uvw maps and size

                          The Reinhard settings are
                          Multiplier 1.0
                          Burn value 0.3
                          Gamma 1.0

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                          • #43
                            I prefer using curves to adjust brightness levels in an image. And then maybe tweak it with shadow/highlight.

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