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Only crit is I can't really tell what's happening on the brick(?) wall in the second to last image. May be just a resolution issue though. Also, the empty display cases but understandable depending on your timeframe, it just stands out in the last image because it's an empty case right in the foreground.
www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
Only crit is I can't really tell what's happening on the brick(?) wall in the second to last image. May be just a resolution issue though. Also, the empty display cases but understandable depending on your timeframe, it just stands out in the last image because it's an empty case right in the foreground.
the brick wall is correct. it's a kind of natural stone that's shifted. and the timeframe was really short. the modelling and rendering was done in 2 days.
wow, if the people weren't there they could pass for photos! But I really like the white people too, gives it a bit of an artistic feel. Were they modelled by yourself or purchased?
no, I don't use LWF, its to complicated for me.
it's very basic, vraycam, blue environment color and a lot of lights... also photometric (ies). the trick is the balance between light, colors and the cam. I used reinhard at 0.3 burn value. to get more contrast I used the old brightness and contrast effect from max. it could also be made in post, but... I usually save the images as tif 8 bit.
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