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  • My first image upload

    Be free to critic. I want to learn all i can.

    Regards

    Onz.

    http://img510.imageshack.us/img510/6...rrenderbz9.jpg

  • #2
    another one.

    http://img504.imageshack.us/my.php?i...itcopiagz5.jpg

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    • #3
      First Image:

      - The feet going up the stairs makes this image very creepy. Personally I would completely omit people from this render, the interior space is nice and doesn't need peope.
      - You are getting some Aliasing on the railings on the stairs, up your Sub-division AA to 0,3 if you are at 0,2 to try and correct this issue.
      - The material on the 3 hanging lights is strange, maybe take another look at it.
      - I would love to see a hint of the skylight coming through the small window on the right side of the image, the square one. Just a hint more of the blue skylight coming through it.
      - Consider adding a skyline of city buildings over the brick wall (which looks a bit high) which might be a nice addition to ground this space a bit.
      - The saturation on the plant outside is too much, take it down quite a bit.

      That's all, very nice image!
      -Colin
      Colin Senner

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      • #4
        and check"sub-pixel mapping"in color mapping rollout

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        • #5
          Colin de glass of the little scuare window suposed to be acid white glass i tried to use a vray light material tu get it a more lighted material but i dont know why it looks so down.

          About the saturation of the plants i think its because of the burn out of the sun . This is my first with LWF and i think i have to look for that issues. How you control the saturation of specific materials or obects that are in problems in your scene?.

          About the AA i think you are right i wil try your advice.

          And what do you think about ilumination?

          And some tutorial for glass in lighted lamps and not lighted.

          thank you very much.

          Onz

          PD:and the second one?

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          • #6
            How you control the saturation of specific materials or obects that are in problems in your scene?.
            - If the material applied to the plant leaf is a bitmap, one way to do it would be to open the bitmap in photoshop and lower the saturation of the bitmap there, another would be to use the colorCorrect plugin to do the same thing.

            - for the little square window, if you decide to put extra light coming through it, I would make a square VrayLight and put it right outside the window and color it light blue.

            - The comment about the hanging lights was just speculation. They look a bit too reflective.

            Hope this helps,
            Colin
            Colin Senner

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            • #7
              thx Coling for the advice.

              Maxer what do i get checking or unchecking "sub pixel mapping"
              I think i read something but i dont remember. Could you refresh de topic please ?

              regards

              Onz

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