Hi!
i got my first chance to have a go at interior shots the other day, so i looked up lele's incredibly enlightening physcam tutorials and started off with LWF and the whole holahoop. a colleague did the geometry, while i had a look at the lighting part...
the thing is, i've gone kind of ray-blind, so i could really use some second opinions...
the first image almost rendered by itself using lele's workflow, but the second one had some serious issues. using the exact same settings as the first one (except a slight exposure change) it came out fine without any furniture, but with furniture added it seemed to eat all GI or something - it rendered very dark. i ended up with some serious over exposing and reinhard burn at 0.05 to keep pixel values around 1.0
the exposure issue can be seen where the sun hits the floor...
i got my first chance to have a go at interior shots the other day, so i looked up lele's incredibly enlightening physcam tutorials and started off with LWF and the whole holahoop. a colleague did the geometry, while i had a look at the lighting part...
the thing is, i've gone kind of ray-blind, so i could really use some second opinions...
the first image almost rendered by itself using lele's workflow, but the second one had some serious issues. using the exact same settings as the first one (except a slight exposure change) it came out fine without any furniture, but with furniture added it seemed to eat all GI or something - it rendered very dark. i ended up with some serious over exposing and reinhard burn at 0.05 to keep pixel values around 1.0
the exposure issue can be seen where the sun hits the floor...
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