Thanks all for your comments ! I'm glad to see that the night shot was appreciated The quality of the image is nothing compared to the quality of the client.
I swapped the lobby views for higher resolution ones.
sv : the ground (and the ceiling) were directly inspired by a reference (Moroso chairs, see below) the ground was PSed in and the ceiling modelled & textured by myself.
digtlpete : thanks for the comment on the composition, I worked on the overall compo alot tho find a good point of view
DaForce : I agree with you, this work is approx one year old and when i look back at it, the exterior day should be improved, IMO on the contrat composition. Anyway, I was quite happy with the result of having a sort of white glowing monolith, without losing the facade pattern... which was again a client wish.
jophus14 : The lights were only vrayLightmat with a strong multiplier. It is the only light source in this scene. "Tweaked" universal vray settings and curve work in PS did the rest
About the night shot, the render wasn't actually satisfying at all, so I did heavy PS work on it. The lightning was, if my memory is good, planes elements in the back of each office cell with a randommatID modifier the light 50% percent of them + a environnement lightning (don't remember if it was HDR, but maybe a plain color)
The render appeared way too dark, so I extract some masks of the glass facade and of the underneath facade to rework each element in PS after... see below
The 4 interior shots asked waay less PS work (curves, color balance, slight glow etc.)
Some illustrations of the process :
I swapped the lobby views for higher resolution ones.
sv : the ground (and the ceiling) were directly inspired by a reference (Moroso chairs, see below) the ground was PSed in and the ceiling modelled & textured by myself.
digtlpete : thanks for the comment on the composition, I worked on the overall compo alot tho find a good point of view
DaForce : I agree with you, this work is approx one year old and when i look back at it, the exterior day should be improved, IMO on the contrat composition. Anyway, I was quite happy with the result of having a sort of white glowing monolith, without losing the facade pattern... which was again a client wish.
jophus14 : The lights were only vrayLightmat with a strong multiplier. It is the only light source in this scene. "Tweaked" universal vray settings and curve work in PS did the rest
About the night shot, the render wasn't actually satisfying at all, so I did heavy PS work on it. The lightning was, if my memory is good, planes elements in the back of each office cell with a randommatID modifier the light 50% percent of them + a environnement lightning (don't remember if it was HDR, but maybe a plain color)
The render appeared way too dark, so I extract some masks of the glass facade and of the underneath facade to rework each element in PS after... see below
The 4 interior shots asked waay less PS work (curves, color balance, slight glow etc.)
Some illustrations of the process :
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