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  • WIP - Interior advice needed

    I made those 2 wips, my client want to make the appartements look bigger. I'm not a veteran of interior shots, so I was wondering if you had some special, magic, easy, tricks to make the room appear larger without actually redraw the model (and cheat :P )

    The real estate developpers sometimes made the furniture 90% of their original scale on plan. But this is also cheating and lying and I don't really like that...

    Any advice (cam position, angle, height... or whatever) will be greatly appreciated



    Philippe Steels
    Pixelab - Blog - Flickr

  • #2
    Well one thing right off the bat is that your camera seems too high. It feels claustrophobic because the ceiling is so close.... also it might be worth trying some more low-level compositional shots using depth of field.

    Another trick often used in real life is the careful positioning of mirrors to make the room look bigger....eg if you were to put a big mirror on the back wall in the second image, it would reflect half the room again, including your patio, which will also brighten the room. You might be able to achieve a similar effect in the form of reflection off the glass of your patio doors. These should be reflecting the back of the room behind the camera? - another chance to 'double the size' of the room...

    Finally, small objects like plants and ornaments can give your room a better sense of scale as well...
    "You dont need sight to see, you need vision."
    Faithless

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    • #3
      I agree with FlytE commenys, specialy a lower camera and the mirrors.


      - also you can try different camera lenses, FOV.
      - Position the camera in a place that in real life is not possible, such as a
      wall. then slice the walls or sumthing... hope you understand me
      - Play with lines, such as a couple of lines on the walls (wallpaper). like
      the wall with the TV, it's reasonable large. but if you put a horizontal
      pattern on the wall it would increase depth
      - maybe a smaller dining table. it may be to big for this appartement
      My Homepage : http://www.pixelstudio.nl

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      • #4
        Yeah on the point of the dining table, would it be worth making it glass? that way it shows more of the floor, giving a perception of a bigger space. Also, if you have a big dining table in the main room, you maybe dont need a big table out on the patio as well. What a about a small circular table in the corner with just 2 chairs... or maybe just a lounger etc?


        Good images by the way.... lots to work with hehe
        "You dont need sight to see, you need vision."
        Faithless

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        • #5
          Thanks for those advices, i'll try some. I found out that changing the ratio to a more landscape (1/2) gave the effect of a more spacious room.

          Here is another WIP, i'll try to keep posting till the final results

          Philippe Steels
          Pixelab - Blog - Flickr

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          • #6
            You could also fix the vertical shift if it's a vray camera or apply a camera correction modifier if it's a standard camera. I tend to like the straight vertical lines cause it hides the distortion from wider angled lenses.
            Adam Felchner
            Studio2a.net

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            • #7
              I tend to disagree with lowering the camera.. you then end up seeing too much ceiling and too little of the furniture layout, i tend to raise the camera a little, angle the camera more to the floor and then use a camera correction modifier (now vertical shift in the vray cameras) sometimes we add a a slight turn to the camera so that is less straight to the horizon and more dynamic.. we used that to good effect on the ITN offices we did recently, was a really tight layout with unique desk layouts.. doing that helped no end.

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              • #8
                raise the target point and lower the camera point to eye level to get rid of the 'looking down' appearance of your images without using the camera correction modifier. Then all you need to do is add detail to the ceiling...

                recessed downlights, cornices etc etc

                It just looks like you are trying to hide the ceiling a bit too much

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                • #9


                  attached our WIP's of the recent job I was talking about to illustrate what I was talking about.. no vertical shift, but camera rotated a little and raised up.. but pointing downwards a little... unless its a main feature of the building, I always try avoid large expanses of ceiling taking over more than 50% of the image.

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                  • #10
                    Thanks all for the comments and advices.

                    It seems that there is no magic trick about the camera height and verticals. I just don't like IMO the tilting in the intrior shot, that gives the feeling that the image was extracted out of a walktrough, which is not the case.

                    Anyway, t3dm, your image looks fantastic.

                    adamf13 : I'm usually a big fan of the parallels verticals (maybe due to my artchitectural education) but, in this case, i'm quite confused. I thnik it intensify the distortion... so I still hesitate to correct those verticals.

                    paulison : I agree that the ceiling has to be populated more with lights etc. and, yes, I don't want to show much of the ceiling. But I don't really agree that I should show more of it, it give the feeling of a smaller space, IMHO

                    FYI, the height of the cam in the 2 first images is 170, and 150 in the third.

                    I'll keep posting, I still have to try FlytE & pixelstudio advices
                    Philippe Steels
                    Pixelab - Blog - Flickr

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                    • #11
                      t3dm that image is fantastic. And although I stick by my original thoughts regarding pixellab's camera height, I do take your point as the camera angle in your image really works for me.... i might steal your technique :P
                      "You dont need sight to see, you need vision."
                      Faithless

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                      • #12
                        Thanks.. its an extreme example and that project is actually part of an animation.. but I think it can work as one of a range of interior still shots..

                        here is another WIP same project, no detail just layout just needed something to the client to this time elevated camera pointing slightly downwards and with a strong vertical shift.. difficult to see the layout..



                        flyte... thanks, see your glasgow based.. i'm a scot too based up in sunny Aberdeen!

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                        • #13
                          nice one.... yeah im finding more and more 3Ders from scotland nowadays which is always good. Second rendering is great as well. Couple of questions..... antialiasing - catmull rom? also, did you used one light for each of those ceiling lights or was it one larger light etc.? QMC+LC ?
                          "You dont need sight to see, you need vision."
                          Faithless

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                          • #14
                            both images sharpened in PS.. quickly, Mitchell AA filter..

                            irr/LC for.. no dont put a light source under every ceiling light.. square cone spotlight and sometimes vraylights.. no vray lights in any of these scenes though.

                            yeh good for scotland.. you working for yourself or for bigger outfit?

                            updating our www soon with alot of new work, so will post a link when these projects are finished and online! thanks again for the complements!

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                            • #15
                              Nice one, ill look forward to seeing the link. I sent you a PM
                              "You dont need sight to see, you need vision."
                              Faithless

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