This will be my first post with something I'm working on right now in my free time.
I was inspired by the rain that fell last weekend and the remaining drops on the table in our garden and I quite like the outcome of my image at the moment.
However I'm not satisfied with the way my water looks. It resembles more something like... quicksilver.
The settings are:
I'm using a VRaySun, Sky and PhysicalCamera: Click here for the settings and I have Caustics turned on.
Multiplier: 1
Search Dist: 0.5cm
Max Photons: 100
Max Density: 0.0cm
I like how the image is becoming, with the shadows behind the drops, the caustics etc. But the burn of the sun in the drops is too much (floating value betweenm 1.6 and 2.5) and like I said, the water material could be better.
Anyway, here's the image:
To do list:
- Model a screw to be able to see how big/small the drops are
- Change the wood texture
- Any tips you guys can give me about the caustics and watermaterial
I was inspired by the rain that fell last weekend and the remaining drops on the table in our garden and I quite like the outcome of my image at the moment.
However I'm not satisfied with the way my water looks. It resembles more something like... quicksilver.
The settings are:
I'm using a VRaySun, Sky and PhysicalCamera: Click here for the settings and I have Caustics turned on.
Multiplier: 1
Search Dist: 0.5cm
Max Photons: 100
Max Density: 0.0cm
I like how the image is becoming, with the shadows behind the drops, the caustics etc. But the burn of the sun in the drops is too much (floating value betweenm 1.6 and 2.5) and like I said, the water material could be better.
Anyway, here's the image:
To do list:
- Model a screw to be able to see how big/small the drops are
- Change the wood texture
- Any tips you guys can give me about the caustics and watermaterial
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