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First post with 2 archviz pics

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  • First post with 2 archviz pics

    Hello there !
    So here is my first post on these forums.
    These are two pics of the exteriors of a large project I've been working on this summer. I'll try to post some of my work here regularily and hope I'll get some useful critiques and feedback from all the nice people around here.



    I did these while learning various functions of vray, like for eg the displacement feature which I used for the grass. But unfortunately for me at that time I didn't use proxies for the trees
    Also note that there's some very heavy photoshop post work in there.

    mekene

  • #2
    They are very interesting images:

    I think these images could benefit from depth of field to focus the image. Or reduce the foreground plants.

    There seems to be no specific source to the light.

    also id like to see them with more resolution, but make sure you watermark your images!

    and welcome
    WerT
    www.dvstudios.com.au

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    • #3
      Thanks for the comments werticus.
      Concerning your comments, I have first to tell you that I work in an architects office, and the bosses usually have very precise ideas of how they want te image to look like.
      So DOF is something that is simply unconcievable here as everything must be sharp, in focus. Also concerning lighting, they have a problem with shadows : they should always be as light as possible...
      So your observation concerning the absence of specific light source is absolutely right. Actually, if you look at the ground you'll guess by the shadow of the triangulated skin that there is a vraysun there lighting the scene. This initially gave the image a strong contrast and a strong sense of light position. But my boss wanted an even, regular lighting so I had to add a fill light to equalize everything
      As you see, we're not about making ultra realistic representations of our projects but rather translating them into images trying to achieve certain aesthetic.

      mekene

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      • #4
        What a colorfull image!
        Interesting style.

        Grass seems pretty good

        If your scene managed to render fine withouth the use of proxies then there is no point using them really. Would just slow down the render abit.

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        • #5
          Thanks DaForce.
          Well for the trees, they rendered ok because I stripped a lot of detail from them in order to keep the poly count low. This resulted anyway in an interesting stylized version.
          Didn't know that proxies slow down rendering though. That's something to keep in mind then.

          mekene

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          • #6
            Yeah its often not alot but depends on how you implement them. If you take one type of tree.. proxy then instance it around your scene thats the best way to do it. maybe 5-15% slower.

            If you just select all your trees in the scene and make on big proxy, thats the bad way to do it and will be super slow...50-100% slower

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            • #7
              I can understand why they wanted the whole thing bright, but it's sucked all the life out of your trees and made the orange-y walls loose all definition. The borders in photoshop take up a bit too much room too, and just confuse the image.

              Technically its mostly fine, but it screams 'render by comittee' and I guess i'm just not feeling this style.
              Are you able to post up the un-photoshopped versions?

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              • #8
                ..looks like impressionist images.....

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                • #9
                  Originally posted by cubiclegangster
                  I can understand why they wanted the whole thing bright, but it's sucked all the life out of your trees and made the orange-y walls loose all definition.
                  Yes. But it may also be partly my fault, I mean : I may not be skilled enough to make everything bright while still maintaining contrast.

                  Originally posted by cubiclegangster
                  The borders in photoshop take up a bit too much room too, and just confuse the image.
                  I find too now that I look at these images a few monthes later

                  Originally posted by cubiclegangster
                  Are you able to post up the un-photoshopped versions?
                  Here's one raw render I found. It is not exactly the one used for these images as the project changed on a daily basis. But that gives an idea of the rough output.

                  mekene

                  Comment


                  • #10
                    much better!
                    especially when designing a space, light (and shadow) are of extreme importance dis-agnologing this on purpose is a big mistake imo!
                    Nuno de Castro

                    www.ene-digital.com
                    nuno@ene-digital.com
                    00351 917593145

                    Comment


                    • #11
                      Yes, I agree with ene.xis, much better is the last one
                      www.visumporec.com

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