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industrial units - pre animation tests

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  • #16
    What I could suggest is stronger reflections with less blur - 0.4 - 0.45 maybe.
    The cladding on this photo is more reflective than in Your renderings.

    And maybe some falloff in the diffuse slot - perpendicular/parallell with brighter color in 'front' and darker in 'side'?

    cheers!

    Maciej
    the purpose of a ninja is to flip out and kill people.
    the purpose of an architect is to flip out and design for people.
    ________________________
    www.1050.pl / www.kinetik.pl

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    • #17
      they look very convincing to me mate....the only thing I notice is the cars are way too shiny

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      • #18
        Looks great for this kind of project. the metal reflection glossyness is too low as mentioned but it also may help to try out a reflection map on because its going to look flat if nothing is being reflected.

        I'm still not clear on the pro's and cons of each method, but id be tempted to switch on fresnel reflections and adjust the material via its IOR instead of going for the oldschool max material method of resorting to falloff. I know a lot of people use falloff but i vaguely remember someone (vlado) saying that it isn't as accurate - something about being an additive method?. Hope someone else who knows more can elaborate. Sorry, i've got a shockingly bad memory!

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