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  • Pool

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    Best regards,
    nikki Candelero
    .:: FREE Your MINDs, LIVE Your IDEAS ::.

  • #2
    hello,

    in my opinion....

    *
    trees have a bit big leaves considering their size and the leaves themselves could reflect the sky a bit, i usulally use something in between 0,2 to 0,6 for the glossy reflections.

    *
    i have also found out that using a texture for the facade works better than vray mat and bump map or noise bump....if u want some of those textures ive go plenty and can share

    *
    the blue tiles around the pool could be a little sharper, not sure whether thats a texture or geometry.....

    *
    love the water!!!!...its absolutely amazing

    *
    the grass on both images is a bit too dark i think

    regards

    martin
    teabag studios

    www.teabagstudios.com

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    • #3
      very nice Nikki!!

      For me tho, the water bump is too strong and small. That much disturbance would only happen it fairly strong windows and even then i think its too small.
      The grass is a bit too uniform in both color and density/length, looks a little like green carpet.

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      • #4
        nice job. a few things:

        First Image: Sure is missing the caustics. On the left in the shadow, the vraydirt seems too obvious. The background is way too burnt out, is kinda painful too look at, and my eye keeps being drawn to it.

        Second Image: If thats grass, then it's not particularly well done. Oh and the plants there on the right are lacking color and look dead.

        Other then that, I really like them. I like the overall color palette. The trees are pretty well done. How much post was done? And where are the image borders?
        ____________________________________

        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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        • #5
          thanks all of you !
          Actually those were draft renders... there are slight changes for the final images.
          The grass is SH**T - i admit that.


          POST: was done in Lightroom
          Borders (for percy) - like 2 Euro per image in a shop, close to the office.


          Best regards,
          nikki Candelero
          .:: FREE Your MINDs, LIVE Your IDEAS ::.

          Comment


          • #6
            well, yes, the grass it's the only thing that stands out as out of place. and it can't be missed in the second one

            and as force pointed out, the pool's water could be a wee bit still, like you see the bottom with caustics and all.

            look forward to see the final images, will you post them as well?

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            • #7
              yes, i will, prolly some crop details, as they are rendered 4K/3K...

              Best regards,
              nikki Candelero
              .:: FREE Your MINDs, LIVE Your IDEAS ::.

              Comment


              • #8
                to me atmospheric depth is really lacking here. Needs a sortof bloom/haze feel to add depth.
                Dmitry Vinnik
                Silhouette Images Inc.
                ShowReel:
                https://www.youtube.com/watch?v=qxSJlvSwAhA
                https://www.linkedin.com/in/dmitry-v...-identity-name

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                • #9
                  The colors are great! They keep your images together well. Other than the others said before, you should certainly add some background to specify the horizon. Right now, everything just floats in the middle of nowhere. The color of the bark on the larger trees seems to be a bit too saturated too. And you could fix the UV's on the beachbeds.

                  best regards,

                  A.
                  credit for avatar goes here

                  Comment


                  • #10
                    good render but when i look on your flowers scaled only in Z coordinate
                    ARCHITECTURAL VISUALIZATION
                    www.projects3d.com

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                    • #11
                      Well, if we are all nit-picking, the grain on the chaise legs is wrong direction, he he

                      Z.

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