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which do you prefer

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  • which do you prefer

    Hi All,

    just a quick opinion needed, here is 2 slightly different approaches to a yet incomplete scene,

    which one do you prefer?!


    [URL=http://g.imageshack.us/g.php?h=530&i=edphrzexp14copywo9.jpg][IMG]

    Last edited by t3dm; 27-11-2007, 07:20 AM.

  • #2
    The lighting of the second, the view of the first.

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    • #3
      First one, but I would move the front chairs a bit, so that the reception could be seen, and move the camera target a bit up, right now it's all about the floor.

      best regards,

      A.
      credit for avatar goes here

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      • #4
        Originally posted by rmejia View Post
        The lighting of the second, the view of the first.
        Yep........

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        • #5
          thank for the feedback,

          okay... just testing out 2 different approaches, the lighting of the 2nd one is vray cam and physical sky, first on is just an old set up of direct light, and vray light.

          the client from an early stage has put an emphasis on the walls being white (light an airy space) so trying to expose properly with the physical cam to lighten up the dark areas too.. the old photoghraphers problem!

          I like the physical cam and the improved photorealism, but at times, its hard to deviate with simple multiplier light levels...

          so with that in mind, do you think I should go back to the older method on this project?

          regards.

          g

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          • #6
            you should try the VrayOverrideMtl, it has worked a treat for me in the past- great for keeping walls white.
            Prefer the camera view of 1st shot, the single blue chair looks lost on it own.


            Tom
            Accept that some days you are the pigeon, and some days you are the statue.

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            • #7
              yep.. the gray carpet has the override material in there.. thanks for that.

              sorry, dont want to get hung up on the camera angle now its only 50% complete, just want to focus on lighting and exposure now.. thanks for all the comments thou!

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              • #8
                I still think you shoud move that target a bit up. Imo you won't have to rebuild the scene, if you do so. The whole composition would benefit from it.

                best regards,

                A.
                credit for avatar goes here

                Comment


                • #9
                  thanks.. but we have still to agree the camera views, will consider that later thou!

                  interesting that 2 like the physical cam set up (the 2nd image) and 1 likes the 'old' light setup..

                  anymore comments on the lighting/exposure preferences, I actually like the physical cam as we are working in LWF with adjusted materials, you can see the reflections in the glass are more obvious etc.

                  obviously there is no post, as we usually render out additional passes later on, but just trying to get a good workflow for this project. Will post some more versions tomorrow.

                  thanks again.

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                  • #10
                    i find the sharpness of the shadows a bit distracting and would expect it to become a bit more blurry. I also think the shadows are too dark in the second image but it does contribute to the image and give it more contrast than the first image.

                    so id say lighting from the second with some slightly blurry shadows and a slightly higher camera view from a similar position as in the first image (same as other people have said)

                    It kind of bothers me a bit not being able to see any part of the ceiling as well - maybe you need to see some of the ceiling to frame the image and it may help the composition.

                    looking really nice though!

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