...or to be a bit more precise, vegetation test. Only one so far.
We finally have rendernodes strong enough to move onto opacity mapped leaves from the old fashioned delta shaped onyx default geometry, and this is a quick test with some leaf photos I took this summer. Not much, I know, but I'm experimenting with this to see what issues come up.
So, what do you think? Looks anything like a living green thing, or it's back to the drawing board?
What I've leaned so far, is that max can't handle objects with many subobjects (leaves this time). The whole geometry is about a million faces, so it's really not that much, still, max uses almost 3 gigs of ram, and crashes almost instantly, when I try to do something more complex than panning the VP. Another thing is the VRayDirt. Recently I put some dirt on almost everything. Here you can see, that where the actual leaf geometry (a subdivided, bended plane) intersects other objects, it leaves a dark artifact. (Most visible on the brick wall close to the camera.) Well, I suppose this is exactly what is to expect from VRayDirt, but it still looks darn ugly.
Also, specular highlight seem to disappear after I turn on opacity mapping. The leaves have a strong specularity, and it is clearly visible if I turn off my opacity map, but vanishes when the opacity map is on. The node I tested this with still has RC3 installed, so if this is a bug, it might have been solved since, but I had no time to move on a fresh SP1 install.
Oh, and ignore the surroundings, just something to hold the image together.
Anyway, it's a start, hope it will get better on the way.
best regards,
A.
We finally have rendernodes strong enough to move onto opacity mapped leaves from the old fashioned delta shaped onyx default geometry, and this is a quick test with some leaf photos I took this summer. Not much, I know, but I'm experimenting with this to see what issues come up.
So, what do you think? Looks anything like a living green thing, or it's back to the drawing board?
What I've leaned so far, is that max can't handle objects with many subobjects (leaves this time). The whole geometry is about a million faces, so it's really not that much, still, max uses almost 3 gigs of ram, and crashes almost instantly, when I try to do something more complex than panning the VP. Another thing is the VRayDirt. Recently I put some dirt on almost everything. Here you can see, that where the actual leaf geometry (a subdivided, bended plane) intersects other objects, it leaves a dark artifact. (Most visible on the brick wall close to the camera.) Well, I suppose this is exactly what is to expect from VRayDirt, but it still looks darn ugly.
Also, specular highlight seem to disappear after I turn on opacity mapping. The leaves have a strong specularity, and it is clearly visible if I turn off my opacity map, but vanishes when the opacity map is on. The node I tested this with still has RC3 installed, so if this is a bug, it might have been solved since, but I had no time to move on a fresh SP1 install.
Oh, and ignore the surroundings, just something to hold the image together.
Anyway, it's a start, hope it will get better on the way.
best regards,
A.
Comment