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Intercoastal House
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Yeah, wasn't happy with the palms compared to building, will desaturate or just replace. The design will probably change today anyway. Thanks for the comments. I have been having a problem though, when I try to DR at say 2400 with LC 1000, low IR settings I am crashing all the nodes and the workstation. They are all 64 bit and have 4 gigs. I check the memory before they crash and they are not even at 2 gigs, but still they crash. I can render at 1500 and it is fine. Any thoughts?
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Intercoastal house
Very nice.... the bush on the right seems to be floating and your have some triangulation on that first arched window, but that is just being critical. You spent a lot of time texture mapping... you must be a patient person.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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The bush is floating right up until the pool ends since there is a drop in grade, will fix thanks. The triangualtion over the arches is unavoidable with revit. I have tried a number of different ways to import but anytime I use a curved sweep profile in Revit, max does not treat the geometry well. I started to create the roof tiles in Revit as a roof system model but it was taking longer than expected so I Maxed it. Thanks
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I use revit too and have tried exporting as ACIS solids and Polymesh. ACIS the curved geometry translates much better, but the materials come in messed up in many multi sub objects.
I don't know if you are file linking the dwg exported from Revit, but in the file link settings (reload options) in the Basic tab there is an item called "Maximum surface deviation for 3D solids" the default value is not good for curves brought in from revit, I take that value down to around .01
There is another value on the basic tab at the top "Smooth-angle" that one I also raise to around 50 and seems to help a little with curved geometry.
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