Not much to work with here and of course the client took out the car, trees, people, bushes...LOL... Crits and comments welcome. I only had a day to produce, and I know the roof blows... I have great bitmaps, but usually the roof is the worst thing. Any suggestions are appreciated.
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Not bad for a days work. What sticks out to me: The white car and people shadows seem to fall in the wrong direction, reflections on the second floor should show some horizon rather than matching the ground floor and id throw vray dirt on everything. Oh and the other car looks odd. Im just being higly picky though, very crisp and clean for the time worked on it.
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The first thing I noticed was the roof tiling. I tend to use MAX's tile generator for roofs... even on those architectural shingles. For this distance you might get away with it.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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Looks a little strange to me, more like scanline than a GI solution, what are those planes you have mapped on the windows? are they meant to be the interior of the building (if so it would not be correct)
Regards,
TomAccept that some days you are the pigeon, and some days you are the statue.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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yeah throwing on an AO pass would be very easy to do and add a lot to the scene. For a day's work its very good.
also as a rule NEVER USE 2d people / carsWerT
www.dvstudios.com.au
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Originally posted by Clifton Santiago View PostThe sunlighting is weird. It looks too bright and high contrast. Its as if this bank was built just below a massive hole in the ozone layer...
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