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I love the feedback on this forum. Other forums are wanting typical light setups, fluffy clouds, and full leaved trees. You guys seem to be more artist then software users. Not that I am any great artist, but I do try to create a mood and not just a rendering.
Someone is asking me for tips! I have arrived! Do I get some kind of head wear or something .
My tips would not be settings since my settings might not work for your scene. I would recommend to understand each tool and how that tool works. You should only change one setting at a time, render and compare the quality with the speed. You can set numbers higher and see a large increase in render time and no apparent improvement in quality. Start low and move things up, one at a time, until you get your desires results. If a low setting turned high didn't improve your image return it the previous setting and try something else.
What the heck happened to you? It seems you took a big jump in quality. Congratulations.
I should add that the lighting is very well balanced. Only thing I'd do to the first image is add a little height variation in some of the background trees.
This Architect is driving my crazy. You know the type... each time they look at it they make a comment that could have been made changes before. I keep asking them to look at it as a group and make all their comments at once. Today, after 3 months of back and forth, they mentioned wanting a fireplace screen. Ok, not a complicated request, but they could have requested it from the initial mass model. are you guys requiring change order sign offs? How many changes do you allow without charging more? I can only assume it is ignorance to the process, which is probably my fault.
When I completed the model I show it to them as an AO Pass. This is the point that changes should be made, correct? I don't want to nickel and dime, but I probably should charge an hourly rate after that first approved model.
This is all a drawback of our generation hyper realistic renderings. The more real real it gets, the pickier the clients are.
I'm writing from a different perspective (mostly geography-wise) so i don't know how competent my advice would be, but i would definitely charge for any extra effort which results from the client designing through your models.
It's always like that when you work with architects. They treat you like an in-house 3d modeler which is a cog in the design process, even thought you're an illustrator, a professional in what you may even call a different field.
I hope that i'm not getting lost in translation here. What i'm trying to say is that high-end illustrations which are an output from a dedicated professional should not be used like this in the design process.
However if it is, it should be charged accordingly, so if someone can afford it... let him be your guest.
really nice exterior!. Maybe the fact that is isn't in full sun helps prevent the washed out/oversaturated material look?
For the interior colourschemes i like the middle one - just looks good to me
I think your control and consistancy between materials, lighting and models over the image as a whole is making the most difference and i think it is very important for detailed jobs such as these to allow the maximum impact of the geometry (rather than having an odd material stand out). so anyway, hope that makes sense, keep up the great work
I like the middle as well. Light placement is very important and usually dictates everything in my scenes.
I am still not getting any emotion from the architect. All I get is changes and picky complaints. I should post an example of the work they were getting.
The exterior shot looks really good. Very impressive!
And I know all about the picky architects. At some point in the process we just tell them that we're going to exceed the budget they had if they keep on going making changes.
Since I work for an interior architect, we sometimes just ask them to let us portray our vision on it, instead of listening to what they want, and most of the time that works...
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It's always like that when you work with architects. They treat you like an in-house 3d modeler which is a cog in the design process, even thought you're an illustrator, a professional in what you may even call a different field.
- only if you let them treat you that way
Make it clear in your contract that the client has to sign off on the modeling, lighting and texturing. Changes after that are additional services. That's just good business. If you're fair they won't look at it as nickel & diming. If they have good warning up front in the contract that you mean business, they'll treat you like a businessman. If they don't, you shouldn't want to work with them anyway. It's all about being professional.
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