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Second Vray project: Coke test

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  • Second Vray project: Coke test

    Hi all.

    My second test of Vray. I was also testing the "Smart IBL" script/plugin on this one (seems pretty handy, but still had to set some stuff up by hand)

    A lot of postwork in photoshop (background, drops on ground, DOF, colour work etc), but I'm really happy with what I am able to get out of Vray. No news to anyone here, but it's a huge relief to me!

    C&C welcomed.

    Brett Simms

    www.heavyartillery.com
    e: brett@heavyartillery.com

  • #2
    top noth!
    congratulations!
    Nuno de Castro

    www.ene-digital.com
    nuno@ene-digital.com
    00351 917593145

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    • #3
      very nice.
      can u please say a little more about the(great looking)waterdrops?

      greets maxer

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      • #4
        Great work. Probably the best water drops I've seen so far.
        The only thing wich bothered me a bit is the background. The whole shot suggests a studio setup and that sky should be something more neutral.
        As Maxer said, could you give some more info about the water drops?

        Great work, mate

        Zoran

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        • #5
          Thanks ene.xis, maxer and zoran!

          The water drops are done with Vray displacement using a map that I made from a Zbrush model. I have been trying for a year to get good water drops/sweat using all kinds of methods, and finally bit the bullet and we did it that way. We spent a couple of days worth of time (here and there between projects) and sculpted a set of probably 300-400 droplets in Zbrush and generated a D.map out of that, which I then adjusted in Photoshop to make it tileable and clean it up. I have made a few variants out of that with more or less droplets.

          To add them in the scene I just duplicated the can and applied the Vray disp. mod to the clone. By using the water level function (which I love btw) I was able to get this result. This approach works really well in Vray due to the way the interfaces work for dielectrics - very easy for a change I used the same approach and basic maps for the MGD bottle I posted the other day.

          Thanks for the feedback guys - appreciate it!

          b
          Brett Simms

          www.heavyartillery.com
          e: brett@heavyartillery.com

          Comment


          • #6
            Cool image. I like the method used.

            Do you have issues with zbrush displacement maps and vray displacement. I cant seem to get any good results. Any tips would be appreciated
            Regards

            Steve

            My Portfolio

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            • #7
              Originally posted by steveiouk View Post
              Cool image. I like the method used.

              Do you have issues with zbrush displacement maps and vray displacement. I cant seem to get any good results. Any tips would be appreciated
              Thanks.
              I am not a power user by any means; I just used the MRGBz grabber to generate an alpha of the droplets, and used that for my basic d.map. Works fine for what I was doing here, but I haven't tried to go beyond that yet. I used the same map a few different times now and I have tried both 2d and 3D Vray displacement without seeing much real difference. I used the Vray bitmap filter once and the basic Max bitmap shader and didn't see any difference there either. Maybe I just got lucky

              Sorry I couldn't be more help.

              b
              Brett Simms

              www.heavyartillery.com
              e: brett@heavyartillery.com

              Comment


              • #8
                You should post that displacement map at http://www.vray-materials.de/
                So you can spread the love :P Then we can have 'wet' week on the vray forums!
                WerT
                www.dvstudios.com.au

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                • #9
                  Great lighting and well, everything!

                  Comment


                  • #10
                    nice done mate! best drops i've seen so far! (agree about the env. though)
                    Jonas

                    www.jonas-balzer.de
                    www.shack.de

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                    • #11
                      Amazing work!
                      And thank you for sharing your droplets technique.
                      www.vknt.be

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                      • #12
                        Nicely done, perfect!
                        Would you please show us pure vray render without post work?
                        Thanks
                        www.visumporec.com

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                        • #13
                          Originally posted by werticus View Post
                          You should post that displacement map at http://www.vray-materials.de/
                          So you can spread the love :P Then we can have 'wet' week on the vray forums!
                          YES! Please do!
                          I've been working on a scene with waterdrops myself, but couldn't get the drops right
                          Your render looks amazing, especially the waterdrops! Although I probably would've used a little less drops.
                          www.artbyarjan.com - Online portfolio (temporarily offline)
                          @home:
                          / AMD Phenom X4 @ 3.00Ghz / ATI HD 4890 / 8Gb Ram /
                          / Vista Ultimate x64 / Max 2010 / Vray 1.5 SP3a Edu /
                          @work:
                          / Intel Core2Quad Q9450 @ 2.66Ghz /
                          Nvidia Quadro FX 3700 / 8Gb Ram /
                          / Vista Bussines x64 /

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                          • #14
                            Originally posted by simmsimaging View Post
                            Thanks.
                            I am not a power user by any means; I just used the MRGBz grabber to generate an alpha of the droplets, and used that for my basic d.map. Works fine for what I was doing here, but I haven't tried to go beyond that yet. I used the same map a few different times now and I have tried both 2d and 3D Vray displacement without seeing much real difference. I used the Vray bitmap filter once and the basic Max bitmap shader and didn't see any difference there either. Maybe I just got lucky

                            Sorry I couldn't be more help.

                            b

                            Thanks for the info anyway Keep up the good work
                            Regards

                            Steve

                            My Portfolio

                            Comment


                            • #15
                              Thanks Jonas, werticus, voltron7, VKNT, visumporec, DrJan!

                              Here is the RGB pass. I rendered in passes and comped a few elements together as well so there really isn't "one" raw render - but the passes were more for details so this is pretty close to being one:



                              As for the map: sorry guys, but I'm not quite ready to let that one go just yet. It represents a pretty crazy amount of work - it's more like asking me for a model than a material in this case. I've been pretty free with my materials with other engines and intend to share most of what I do - but this one is staying with me for now

                              b
                              Brett Simms

                              www.heavyartillery.com
                              e: brett@heavyartillery.com

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