I tried something like this one time and I found another good way of doing it. With the vrayextratex element, give it a composite map with:
-falloff map in the Z (snow on tops)
-falloff map set to shadow/light, tweak so it just gets the shadows, set it to multiply, ~70%
Additionally, have a GlobalIllumination element, and in photoshop, stick that at the top, and ues the result of the extratex to mask it out.
-falloff map in the Z (snow on tops)
-falloff map set to shadow/light, tweak so it just gets the shadows, set it to multiply, ~70%
Additionally, have a GlobalIllumination element, and in photoshop, stick that at the top, and ues the result of the extratex to mask it out.
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