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CET Building extension, Budapest, Hungary

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  • CET Building extension, Budapest, Hungary

    A recent project of ours. Extension of some existing old storage buildings here in Budapest. Nothing special, but I liked the final images, so I thought I share for some c&c. Hope you like it!

    An interesting fact might be, that we've got more than five hundred vray iso lights in there creating all the facade and site lighting. We just kept adding more and more light to the scene without a real performance drop. All ies lights are shape sampled too, so I'd say, the ies implementation did good, ...did very, very good! Also I must note, that we had to work with some really bad photos as backdrops, and had no acceptable weather to do our own.


    Glass bubble closeup


    Opposite view, basically the entrance


    Crop to show structural details, modeled bolts are also there, pity they're not visible...


    Full site from the other side of the river Danube

    Best regards,
    A.
    credit for avatar goes here

  • #2
    i simply love the 3rd and 4th render, i would like to know the process in creating these renders

    Comment


    • #3
      Congratulations they look amazing!
      Vibrant colors, precious modeling detalis...wow
      both thumbs up really!
      Nuno de Castro

      www.ene-digital.com
      nuno@ene-digital.com
      00351 917593145

      Comment


      • #4
        That last rendering is awesome! Nice work

        Comment


        • #5
          Stunning Work, I love those kind of buildings. My fav is the first one ! Nice merge

          Something strange with the view of the highway, maybe the original picture was not good enough.

          I would also add a bit more of orange in the reflexion, to merge a bit more the building into his environement.
          Philippe Steels
          Pixelab - Blog - Flickr

          Comment


          • #6
            that looks awesome!. Only thing looking strange to me is the people upstairs in the 1st pic in the foreground seem too large, besides that its a master piece
            Kind Regards,
            Morne

            Comment


            • #7
              Great work! I love your style. Even your 3d people look good...
              "Why can't I build a dirigible with my mind?"

              Comment


              • #8
                Totally amazing!
                any extra info about the images would be great!

                Thanks.
                Johnny Grilo
                http://www.square-zero-one.com/
                https://www.facebook.com/squarezeroone

                Comment


                • #9
                  Great!
                  I like the piano on the water on the last one, he he. Fantastic comp that one.

                  Zoran

                  Comment


                  • #10
                    Great 3D work, and nice comping as well.

                    b
                    Brett Simms

                    www.heavyartillery.com
                    e: brett@heavyartillery.com

                    Comment


                    • #11


                      Backdrops?

                      Which backdrops are you referring to?

                      I thought that this was all 3d, and bloody well done!


                      I can only presume that if anything, those buildings in the far background might be photos.


                      More info would be much appreciated! I'd like to know more about the images as well as the project itself. Have you modeled this? How many people were involved?
                      Dusan Bosnjak
                      http://www.dusanbosnjak.com/

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                      • #12
                        Thank you for all the comments! To be honest, I didn't really expected a welcome this warm, since all I was doing in the last few weeks was looking at these images.

                        Pixelab: The highway is full 3D, however, the perspective is a bit distracting. The 18mm lens with some vertical shift gives a false impression of perspective,a bit distracting actually. By the way, this was a fun part to do. Since the hedge separates that particular shot into two isolated spaces, we had some space to experiment with motion blur detached from the main scene. Also must note, that in SP2, you indeed can render noiseless glossy effects. Hurray!

                        DVP3D: Yup, people upstairs look a bit large compared to people at the exits, although all are the same 3D meshes copied around. Again, do to the shifted lens, and also thanks to the simultaneous contrast effect there. Looking back at that region, I would definitely scale the closer people down a bit.

                        pailhead: Backdrops are there to create the distant background. I figured it would be easier to manage reflections and aa issues, if I would just include every 2D footage into the scene as 2d planes, and mapped boxes. We had a rough approximate environment based on site plans and google earth, and mapped those with the pictures available. The night shots however were terrible. We were assured from our client, that we will get quality photos from their inhouse professional photographer to work with, so we don't have to waste our precious time (big bs.) on field trips and taking photos. So their pro photographer went out in the middle of the night and took some crappy photos handheld(!) with an iso rating so high, we couldn't even separate the building from the background. We are planning to get a 2m print from the night and day long facade renderings on our wall, and will definitely redo the backgrounds from our own footage. Enough rant, some facts now: Yes, apart from the 2,5D distant things, everything is there in full 3D. Till the last minutes of the deadline the client wanted to keep the option of changing camera views, so it was better having everything in 3D. The interior of the building is also modeled and furnished, so in the end, there were about 40.000 objects in the scene, including vegetation, and not including the additional handpainted 30.000 fallen leaves. This much also to be able to change cameras any time. Displacement on many, many surfaces (mostly the rattan furniture also invisible in these renders, but a necessity for closeups), and a great sum of area sampled VRay ISO lights to handle all the artificial illumination. We had to design the lighting by our selves, I've chosen erco luminaries to do everything since they've got a good product range, and lights with beautiful, even distribution. And I was trying to stick to erco's specifications as close as I could.

                        Hope this was informative,

                        Best regards,
                        A.
                        credit for avatar goes here

                        Comment


                        • #13
                          excellent work. I really love the design as well and the materials + lighting suit the evening shots perfectly.

                          were the little self illuminated lights on the corners of panels vraylightmtl?. Also, was the water reflection all 3D or something photoshopped onto the photo?

                          Comment


                          • #14
                            Originally posted by Aldaryn View Post
                            Also must note, that in SP2, you indeed can render noiseless glossy effects. Hurray!
                            You speak of noiseless glossy effects in sp2.

                            How did you accieve this? We just installed sp2 and the glossy effects seem pretty much the same.
                            A full render queu is a thing of beauty !

                            Comment


                            • #15
                              Aldaryn this work is outstanding.
                              beautiful! amazing! Well done.

                              Comment

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